Yep, variables that are merely declared are not initialized, so their value is not guaranteed. Could be anything.
Yep, variables that are merely declared are not initialized, so their value is not guaranteed. Could be anything.
You’re charging the class for a thought crime!!
Horrible code. First, it doesn’t compile because there’s no ;
at the end of the class definition.
And then more importantly you have a private destructor which means this CriminalScum’s destructor will never be called, so you can’t charge it with distruction either. Or are you telling me this CriminalScum has friends?
Am I the only one old enough to remember that no 3D GTA ever released on PC first? This should have been expected.
Might be a problem with the factory then.
You gotta allocate your GFs statically or this just keeps happening.
Dude, imagine taking the time out of your day to actually make a meme (like the one posted). I really can’t be bothered.
And: you don’t solve any fundamental problems if you don’t have the data for it. If the information isn’t in your data, the network will start guessing and it will be horrible.
I get this warning in my IDE (VS Code) so I feel safe:
The character U+037e “;” could be confused with the ASCII character U+003b “;”, which is more common in source code.
Yes, actually at my job a co-worker just found exactly such a bug yesterday: Debug build zeroed out the variable and the release build didn’t. So the bug only occurred in the release build, but could not be reproduced on the debug build where the developers work on. So in the end he found it because of the different compiler flags used for debug vs release builds at our work place.