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Joined 3 years ago
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Cake day: June 16th, 2023

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  • I think the best way to put it is that a game at release today is more like a game in beta in the 90s.

    A game in beta at the 90s would mostly work and would probably be almost thoroughly playable, but the difference is here you don’t have a cartridge that you can’t update. You have a piece of software that’s sitting on a hard drive anyway and is fully updateable after launch. And so they’re pushing the production further and further down that line, right? The enshittification comes where they push it further and further towards Alpha so they can cut their losses if the game doesn’t turn out to be all that profitable or interesting to the players.








  • For me, the cost benefit is about entertainment. I recognize there have been studies that supposedly show that games can help develop or maintain certain skills, but for me it’s more about learning the skill to experience the in-game reward. That’s just for some games. For others, that element exists but the game is telling a story too. One that is punctuated by struggle, maybe battles, and the overcoming which leads to power ups and more story.

    So the cost-benefit is that it costs time, but it pulls you out of end-stage capitalism and puts you in flow state, engaging in another world.

    I would suspect, though, that if you’re seeing video games through the lens of cost-benefit analysis, you might have trouble relaxing. People need rest.