This one really got a laugh out of me
This one really got a laugh out of me
Brazil has an expression like that too, “chafé”.
Café = coffee
Chá = tea
I mean, in Brazil drip/filter coffee is the most common way of drinking it and still nobody drinks in a day as much as an american drinks in a single serving. The only reasoning I can see is if american coffee is really watery and there’s barely any caffeine in there.
It still baffles me that Americans drink liters of coffee and even ask for a refill. I drink 200ml and it’s enough for the whole day for me.
Pretty much. Their benchmarks seem to be VERY cherry picked to skew things in their favour, specially the testing framework part, where bun compares its speed to one of the slowest testing frameworks out there (jest) and claim victory.
I’m very glad that this guy actually made benchmarks instead of just reading what’s on bun’s site before posting a video about it.
I don’t understand it either.
I’ve only had issues with npm speeds when the projects were stored in a HDD, and that’s not node’s fault.
“A little jarring” is being very generous. For me, Skyrim’s map is one of the worst maps I’ve ever had the displeasure of using. Skyrim is a grey game with grey landscape, and the map really emphasizes how grey everything is: grey land with grey icons on top and grey clouds covering most of the landscape (such a great idea). I don’t mind that the map is 3D, but the camera angle limits is what pisses me off, they seem to choose the worst possible angles to showcase the map. There are no road markings whatsoever, and the LOD is so low that you can barely make out any feature on the map (considering you’re lucky to find a patch in the map that isn’t covered by the grey clouds).
I know that Fallout’s maps are bad as well, you can barely see shit in them except for the markers, but at least it’s in theme with the game, so it gets a pass. Starfield’s is in theme and is pretty much like the Fallout maps, but the fact that there’s literally no other features make it terrible as well, but I much rather have a completely blue screen with some markers spread around than trying to navigate Skyrim’s map.
Oblivion’s where it’s at. They should have expanded on what they did there: simple 2D maps that are in theme with the game, clearly depicting main roads and some minor paths and simple depictions of the main cities’ walls.
It’s also ridiculous to think it’s still the same language that was built in two weeks, like absolutely no work was done in it over time.