• Boomkop3@reddthat.com
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    2 days ago

    In most cases it’s a bad idea, yes.

    Also, have another look at that example code snippet though: that static variable is local to that function. It’s a weird feature in c.

    I’ve used it quite often in embedded code where a single variable was only for one function, and only for that one app/device. Wrapping it in a struct would’ve made the code needlessly more complex (that’s a code smell). And yet, these static locals are very easy to refactor to one local to a struct. May the situation change, that’s still an option.

    • FizzyOrange@programming.dev
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      2 days ago

      that static variable is local to that function

      Yes I know how static storage durations work. It’s still global state, which is a code smell. Actually I’d go as far as to say global state is just bad practice, not just a smell. Occasionally it’s the only option, and it’s definitely the lazy option which I won’t claim to never take!

      • Boomkop3@reddthat.com
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        2 days ago

        Aaand… you didn’t even bother to google it :/

        This is not about storage durations, and it’s local to a function

        • FizzyOrange@programming.dev
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          2 days ago

          I don’t need to Google anything. I have 30 years experience writing C & C++.

          This is not about storage durations

          Yes it is.

          https://en.cppreference.com/w/c/language/storage_duration

          it’s local to a function

          Only the visibility is local. The data is still global state. You can call that function from anywhere and it will use the same state. That’s what global state means.

          https://softwareengineering.stackexchange.com/a/314983

          Some of the biggest issues with global state are that is makes testing difficult and it makes concurrent code more error-prone. Both of those are still true for locally scoped static variables.

          • Boomkop3@reddthat.com
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            2 days ago

            Again, it’s an easy refactor to make it not global. There are cases where that extra abstraction work simply does not add value.

            With your background, you should know that

            • FizzyOrange@programming.dev
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              4 hours ago

              it’s an easy refactor to make it not global

              I have enough experience to know that making global state non-global is usually anything but easy.

              • Boomkop3@reddthat.com
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                4 hours ago

                Damn, suppose I won’t just pass it as a pointer from the call site. That’d be so difficult to add an int to a struct

                30 years my ass