I remember when games launched and generally could be expected to run, because easy patching wasn’t a thing yet. They had to make sure that the games worked.
I don’t like that this has moved to “well, it’s just the first day, week, month, give them time to fix the game.” No! When the game releases and people pay money for it, it should work!
I never complained about a lack of changes for two decades. CS:GO worked perfectly well for me as-is. And because I’m a mac user, I’ve now lost matchmaking in a game i did pay for.
We are talking about Counter Strike 2, a complete rewrite of the game’s code for a new game engine. EVERYTHING has fundamentally changed over the last year.
I remember when games launched and generally could be expected to run, because easy patching wasn’t a thing yet. They had to make sure that the games worked.
I don’t like that this has moved to “well, it’s just the first day, week, month, give them time to fix the game.” No! When the game releases and people pay money for it, it should work!
oh you mean back in the day when games were way simpler? come on man games these days are so much more complex.
We are talking about Counter Strike. Nothing has fundamentally changed in 2 decades.
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Which no one asked for.
If you’re asking me if I would rather play the game I bought or not play the game that looks pretty and lose the game I bought, the answer is simple.
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I never complained about a lack of changes for two decades. CS:GO worked perfectly well for me as-is. And because I’m a mac user, I’ve now lost matchmaking in a game i did pay for.
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We are talking about Counter Strike 2, a complete rewrite of the game’s code for a new game engine. EVERYTHING has fundamentally changed over the last year.
To be fair, at the time games were made to target a single system, not a myriad of them.