There is a vast difference to other games. The core is fine, mechanics work perfectly, the game looks great, it has just bad performance. That can be fixed.
Yeah… but some people wish for more finished games and that includes performance.
Like I get it it’s playable… and some games release in much worse state but unless it’s an indie game with zero money that needs that early money to continue they should wait.
A company like Paradox should certainly be able afford testers who run the game on a variety of configurations to see if optimization is necessary.
One thing I would say and this is a broad statement - generally you don’t do optimization unless you know you need it. And you only do it after the thing you’re writing is working correctly non-optimally. Optimize too soon, or when you don’t need to just makes code an unmaintainable mess. That doesn’t doesn’t preclude writing efficient code in the first place but efficient is not the same thing as optimal.
I am absolutely with you there. I do not like the fact that the performance is pretty bad. But a game that „just“ has performance issues is potentially fixable. Games where the core gameplay loop is broken are usually not getting better over time.
And I will play City Skylines for years to come so buying it right now and playing with lower settings and less then stellar performance is fine and I will hopefully be able to increase these things over time.
More complex but you have less control over what is produced, it’s more about getting workers to their jobs and transporting goods efficiently than making efficient production lines.
There is a vast difference to other games. The core is fine, mechanics work perfectly, the game looks great, it has just bad performance. That can be fixed.
Yeah… but some people wish for more finished games and that includes performance.
Like I get it it’s playable… and some games release in much worse state but unless it’s an indie game with zero money that needs that early money to continue they should wait.
A company like Paradox should certainly be able afford testers who run the game on a variety of configurations to see if optimization is necessary.
One thing I would say and this is a broad statement - generally you don’t do optimization unless you know you need it. And you only do it after the thing you’re writing is working correctly non-optimally. Optimize too soon, or when you don’t need to just makes code an unmaintainable mess. That doesn’t doesn’t preclude writing efficient code in the first place but efficient is not the same thing as optimal.
Why pay for testing when consumers will happily pay the developers to do it? They will even defend your unfinished product for free!
I am absolutely with you there. I do not like the fact that the performance is pretty bad. But a game that „just“ has performance issues is potentially fixable. Games where the core gameplay loop is broken are usually not getting better over time.
And I will play City Skylines for years to come so buying it right now and playing with lower settings and less then stellar performance is fine and I will hopefully be able to increase these things over time.
There’s just one thing I want to know:
Is it more, or less complex than Anno 1800?
More complex but you have less control over what is produced, it’s more about getting workers to their jobs and transporting goods efficiently than making efficient production lines.
as someone who has yet to successfully raise a city in anno 1800 without going broke, this scares me
I haven’t made a city in cities skylines 2 without going broke yet
how are you finding it overall?
More difficult but (other than performance) much better compared to the first game with no dlc
So not very interesting to the German in me, got it
Now that I think about it, I did grab the first one on Epic that one time. Didn’t run very well though.