Day 7: Camel Cards

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

FAQ


🔒 Thread is locked until there’s at least 100 2 star entries on the global leaderboard

🔓 Thread has been unlocked after around 20 mins

  • SteveDinn@lemmy.ca
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    1 year ago

    Wow, this is exactly what I did, but in C#. That’s cool.

        public class Hand
        {
            public string Cards;
            public int Rank;
            public int Bid;
        }
    
        public static HandType IdentifyHandType(string hand)
        {
            var cardCounts = hand
                .Aggregate(
                    new Dictionary(),
                    (counts, card) => 
                    {
                        counts[card] = counts.TryGetValue(card, out var count) ? (count + 1) : 1;
                        return counts;
                    })
                .OrderByDescending(kvp => kvp.Value);
    
            using (var cardCount = cardCounts.GetEnumerator())
            {
                cardCount.MoveNext();
                switch (cardCount.Current.Value)
                {
                    case 5: return HandType.FiveOfAKind;
                    case 4: return HandType.FourOfAKind;
                    case 3: { cardCount.MoveNext(); return (cardCount.Current.Value == 2) ? HandType.FullHouse : HandType.ThreeOfAKind; }
                    case 2: { cardCount.MoveNext(); return (cardCount.Current.Value == 2) ? HandType.TwoPairs : HandType.OnePair; }
                }
            }
    
            return HandType.HighCard;
        }
    
        public static Hand SetHandRank(Hand hand, Dictionary cardValues)
        {
            int rank = 0;
            int offset = 0;
    
            var cardValueHand = hand.Cards;
            for (int i = cardValueHand.Length - 1; i >= 0; i--)
            {
                var card = cardValueHand[i];
                var cardValue = cardValues[card];
                var offsetCardValue = cardValue << offset;
                rank |= offsetCardValue;
                offset += 4; // To store values up to 13 we need 4 bits.
            }
    
            // Put the hand type at the high end because it is the most
            // important factor in the rank.
            var handType = (int)IdentifyHandType(hand.Cards);
            var offsetHandType = handType << offset;
            rank |= offsetHandType;
    
            hand.Rank = rank;
            return hand;
        }