Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
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The problem is the memory usage for split screen multi player. Steam Deck doesn’t do split screen.
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I’m not sure. I saw some one comment that they were running split screen on Windows, but I can’t personally verify that. Based on what I know of software development, it’s likely part of every version of it but not necessarily easily accessible. For example DoS2 has split screen coop on PC, but you wouldn’t know it by looking at it. You have to plug in 2 controllers and do some extra steps but it works.
Maybe if you plug in a second controller on steam deck you can?
EDIT: missed an ly on likely
No. You can run split screen on non-Steam Deck PCs, and in fact you can launch BG3 on a Steam Deck as if it were a proper PC with split screen enabled (it prob just won’t run well).
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Feature parity is not a requirement for Deck verification, Larian simply disabled split screen on the platform and called it a day.
Microsoft requires feature parity between Series X and S versions of the same game. If you want to support split screen on Series X then you must support it on Series S as well.
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I still don’t really understand this. Local splitscreen on a game the size of baldurs gate does make sense to me as being a technical hurdle, obviously rendering the game world twice is extremely taxing.
I keep seeing complaints about other games also, lots off people seem to be blaming the Series S for Remnant 2s slow xbox patches.
The Series S is basically an X with a weaker GPU, how are games (that also release on PC) not scalable enough to run on the S at 1080p when they can run at 4k on the X? I’d love a technical answer, if I replace my 3080 with a 1060 I could run the game on my PC and a lower resolution/graphic settings. How is this different from the Series X/S? I’m not a programmer/developer and I’d really like if someone could explain too me why the Series S is a problem because from my view point it’s lazy developers with unoptimised games
The Series S is basically an X with a weaker GPU
If it was just a GPU difference, you’d be right it should be easy to just run it less pretty. But the memory limitations are the real issue. The X has 16 GB of memory and the S has 10 GB. And worse, the memory performance is drastically different. The X has 10 GB that runs at 560 GB/s and 6 that runs at 336 GB/s, where as the S has 8 GB at 224 GB/s and 2 GB at 56GB/s. (I did not miss a zero on the last value)
Holy crap that’s an absurd kneecapping with the RAM. No wonder they’re having parity issues
It has less RAM than the Xbox ONE X as well and is incapable of running backwards compatible games with Xbox One X enhancements.