Cheat makers are likely behind this, asthey have monetary incentives to do so. If its Linux users I’d feel bad because stopping others from playing just because they can’t, is extremely bad behaviour.
Cheat makers are likely behind this, asthey have monetary incentives to do so. If its Linux users I’d feel bad because stopping others from playing just because they can’t, is extremely bad behaviour.
It’s one year cooldown after joining a family share. I.e. if you leave half a year after joining, you have to wait another half a year to join another family share.
Adults can leave a family at any time, however, they will need to wait 1 year from when they joined the previous family to create or join a new family.
Shares aren’t necessarily voting shares, but I don’t know how that works and if it’s even relevant for the private Valve corporation.
So maybe Gabe Newell does have full control over Valve, or he might not.
It’s definitely interesting that it’s only 25%.
Someone pedantic: It’s source-available, because it doesn’t grant the necessary freedoms to e.g. redistribute and modify the code.
Lego Star Wars: The Complete Saga was the first game I played. So great that I even bought it on disk, to buy it again on Steam.
In general LEGO games are fun and through collaboration with other IP’s, there’s so many different awesome games. Many of them quite cheap in sales.
Iirc they also use BattleEye in addition to EAC, so depending on their implementation it might not be as simple (unless they put in some work).
Epic talks about anti-cheat on Linux not being good enough for them since they aren’t kernel level. Which might be fair since Fortnite is big, altough most people probably won’t change their OS while cheats are also available on Windows anyway. At the end of the day Fortnite is only one of many games which don’t support anti cheat on Linux for whatever reason.
Yes, but especially for 3D games this often leads to worse performance and bugs, since the developer still has to be able to test the build. The big reason proton is so great is that Valve is responsible for fixing games on proton, while the dev just has to support a single (Windows) build.
Obviously some devs also fix a bug only found with proton, but it’s something they optionally do, without taking responsibility for fixing all bugs.
If it was so simple for a game studio to release on all platforms, we’d have macOS x86 & macOS ARM builds too.
Iirc they did make changes to the engine, which would have required paying an external developer to port it again. It’s sad to see but it’s the reality of native games without a Linux dev in-house.
What I’m more angry about is how they didn’t make the proton version default, instead they kept the useless offline Linux native port. I’ve read too many comments thinking Rocket League online doesn’t work on Linux.
Overwatch also doesn’t have a kernel-level/driver component. Since aim is only a relatively smaller part in Overwatch cheats aren’t as big of a problem compared to CS. At least it’s easier to counter a cheater by playing better (e.g. positioning, ability usage).
So you don’t play multiplayer titles? Almost every more or less competitive multiplayer game uses kernel-level EAC or BattleEye. At least on Linux they only run in userspace, if the dev allows it.
But I agree, no proprietary program gets root access on my system (except drivers, firmware and the like, I need a functional system).
I’ve added a keybind for deleting history, but it’d be great to have a way to specify short lived clipboard entries. But this might also be one of those standards that no one implements.
Wayland only keeps the clipboard until the application exits. This means a clipboard manager is basically a requirement. Iirc desktop environments might solve those issues by default, but on a standalone compositor just add a clipboard manager and enjoy the history.
Rotating the display by a custom angle is possible through xrandr on X.org.
There’s no Wayland protocol for custom angle rotation, and I don’t expect anyone to create a protocol extension without a use-case.
My wild guess: Theoretically it should be possible for a compositor to support similar custom rotation, as applications simply draw to their surface (window), without knowing how and where it is displayed on the viewport (display).
But it might require quite a bit of work, depending on the project, so I don’t expect to ever see custom rotation on anything besides smaller/niche compositors.
[1] https://unix.stackexchange.com/questions/552138/rotate-a-display-by-custom-angle#552140
This article is based on an article from Eurogamer in 2012 [1].
There’re more recent similar rulings like in France in 2019 [2], but Valve already appealed. It will take many years until there’s a final decision.
[1] https://www.eurogamer.net/eu-rules-publishers-cannot-stop-you-reselling-your-downloaded-games
[2] https://www.tomshardware.com/news/valve-steam-resell-games-ban-france-eu,40438.html
I don’t like this decision, since I know the lack of support for different platforms than Windows as someone playing on Linux. Valve invests into proton and thus game support on Steam Deck and ChromeOS, so I’d have thought they’d make sure CS runs on macOS too.
Doesn’t setting max ping fix it for you? Or is the servers themselves that are the problem?
Linux fanboys like to hate on Nvidia, but their GPU’s usually work fine on day one and have performance parity with other OS.
What isn’t good is that they don’t support some newer features that work on the open-source drivers from AMD and Intel, namely Wayland. But even that’s constantly getting better and won’t be a problem for long.
Also, the proprietary drivers made some problems a few years ago that resulted in a black screen after the update. But as I said, that’s been years ago and was simple to fix.
Now I’ve talked about those Linux fanboys like myself and do recommend AMD GPU’s over Nvidia. It’s great that they work ootb without having to install drivers, but that’s only for gaming. E.g. machine learning apps like stable diffusion make the AMD driver situation way worse than Nvidia.
Don’t let yourself be discouraged by overly dramatic comments! Try it for yourself and it’ll probably be fine.
This video explains how the netcode is better than some people falsely claim. It’s only at the end that they want 128 tick for Premier mode, but that’s not a good idea.
Another example of a video that debunks a video which claimed CS2 had an input lag problem. [1]
Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)?
Updating the game state every millisecond on the server would cost too much resources without a tangible benefit. 64 tick to 128 tick doubles the CPU usage while decreasing the time between each calculated game state (tick) by 8ms. Updating every 1ms (1000 tick) would have 16 times your CPU usage compared to 64 tick. E.g. if you currently have 320 fps you’d only have 20 fps.
[what’s] preventing it from being done that way? Bandwidth? CPU speeds?
Exactly. If people currently have a varying ping or packet loss, increasing the tick rate would male their experience worse. It would also be worse for anyone matched with those players. This is already the case with those players that have jittering movement.
I disagree with the notion that it’s better for the cheaters to have an easier time (and less chance of being detected), but you’re right, BattleEye doesn’t solve the cheating problem for GTA.
Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC’s. I’d think decting aimbot isn’t the biggest issue, while cheaters are able to break entire lobbies…
IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).