Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 1 year ago
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Cake day: October 25th, 2023

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  • I think my feelings are mixed in that aspect. I used to really love Bethesda games but after playing 1500+ hours of Skyrim and many hundreds of hours of fallout now, I think I see it for its limitations as well. And the mods end up highlighting shortcomings. The vanilla games are still a fun time I think.

    Also other games have just come in and created much better story arcs and characters that highlight how bad their writing tends to be. Skyrim was written okay but even then it never did anything that felt like plot development. Instead everything there goes as expected, you’re just wowed by the scenes and dragons.

    And yeah I think Bethesda continues to lack polish in what they do and it’s really showing. Even when fallout 4 came out all those years ago, every piece about it felt dated. It felt more like it dated back to Skyrim in ways, so I can see why Starfield failed even if I plan on playing it. I just hope Bethesda fix their issues because Elder Scrolls 6 can’t have this many loading screens, this many bugs, or this flat of a story. Sadly they have a trajectory on all of those things.






  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlDear iPhone users:
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    2 months ago

    In my opinion apple doesn’t provide great value for the hardware and they’re lacking on the repair front. But when it comes to software, it’s so far and away better that I can’t justify staying on android. I mean forget about iMessage but go watch apples recent event and ask yourself how many of those features have parity on android. Very very few of them do. And androids watch OS is a joke and always has been.

    Like yes the apple ecosystem sucks to be stuck in, but it’s also a strength if you embrace it. Nothing like those interactions between devices exist elsewhere. And the only other thing is configuration but it’s a minor pain point, not something I’d decide an OS on. It’s not that iPhone just works, it’s that it works at all. Many features on android aren’t widely supported and often get abandoned. Android just adds and adds more useless things every year without the refinement they need to focus on imo.



  • CleoTheWizard@lemmy.worldtomemes@lemmy.worldfin
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    5 months ago

    I really wanted to prove myself wrong because you sound like you know what you’re talking about. So I went and looked it up, turns out I was right to say what I said. Most of the major games out there report that more than half of their revenue comes from whales and those whales make up around 5% of their paying playerbase, sometimes more sometimes less. And in some games, that revenue is 60-70% of the total.

    So that’s why there are 17,000 levels which that vast majority of players wont ever see. It’s because they’re chasing 5% or less of their audience.

    But when it comes to games that are much smaller, I wasn’t really exaggerating to say that a small handful of players can outspend everyone else. When you have a player base in the hundreds and there’s like 20 people spending 50% or more in revenue for you, it’s going to affect your road map. In a larger game though, that percent will still mean tens of thousands of whale players.

    And maybe your experience was different, maybe the games you worked on didn’t operate that way. But the industry absolutely does. It doesn’t mean you can ignore the 50% of revenue coming from regular players by the way, I’m just saying that the percent that spends enormously has almost the same weight in changing the games road map as the majority of players sometimes. Which is crazy to me.

    Here’s the relevant Reddit post that was one of the sources I found.


  • CleoTheWizard@lemmy.worldtomemes@lemmy.worldfin
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    5 months ago

    Candy Crush Saga now has nearly 17,000 levels in it, so you’d be very wrong about that. Your average player might get into the hundreds, above average maybe thousands, but 17,000? They’re fishing for whales and not even that many of them.

    This problem is way worse than people think and most mobile games on the store have the sole entire purpose of only hooking a small handful of whales. Then once they do, they mold entire games around just a few people. These companies that run apps like Candy Crush actively change the price of lives per player and watch the statistics of what they’re buying and when. It’s so sinister and the entire industry survives off of gaming addictions and whaling.


  • This is sort’ve true but post processing isn’t where the game struggles per se. Both Skyrim and Fallout 4 lacked LOD lighting and featured prominent Z-fighting of many textures, that’s an inherent way that the LODs are calculated in the engine.

    So most of what I’m talking about like lackluster quest design and poor visuals aren’t unfixable by the engine, but they’re direct results of developing using it. The quest structures are mostly the same as they have been for decades.

    And yes, they could easily code something like an ENB mod but they just don’t. They’re so bad at this in fact that they can’t even get proper anti-aliasing working. If I remember right, Fallout used TAA and it was so awful that I preferred a 3rd party FXAA to their solution.

    Also to be fair, ENB is similar to other graphics injectors which aren’t new on the block but you dont really want to use an injector so they’d have to code something like an ENB into their DLL and that would affect the engine so they don’t do it. It needs a big update to add stuff like that and this will be the third game they haven’t bothered to significantly change it.


  • Imo it’s not about having a new engine, it’s that they don’t make enough changes to it and it’s very apparent. On launch, their games are some of the most lackluster games visually. I remember the update from Skyrim to fallout was just that they added god rays to the engine, that was basically the only difference.

    Then Fallout 76 came out and not only was it extremely ill equipped for multiplayer and online, but graphically the game suffered.

    Then we talk about the quest systems in the engine, and that’s great and all, but the quest systems haven’t been fundamentally updated since Oblivion came out. Go play any other RPG, they’re running circles around Bethesda in quest design.

    What’s worse is that Starfield was met with mixed reviews and showcased their inability to modernize their engine with the loading screen problem. So ES6 is set up to make or break Bethesda.



  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlUncanny Valley
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    6 months ago

    Alternate theory: The human brain is reacting to unfamiliarity and not alien features. We strongly associate Uncanny Valley with things not-quite human but it’s my thinking that it’s a tribal thing. Nowadays we see a ton of faces of all variations but I bet when we were hunter gatherers, we only saw features of our own tribe. The moment you meet another tribe, I’d bet this response is to create fear of the unrecognized human. It’s also probably there as a punishment mechanism for us seeing faces in everything.

    The times that the uncanny effect hit hardest is when you think something is human or is a face potentially before finding out you’re wrong. So that’s my basis for thinking its there to keep us from being mistaken.


  • You’re close. The real truth is that most average people do not like to date too high above their perceived range of attractiveness. This bears out in many studies but people are attracted to 8’s and 9’s but won’t date them and instead mostly date people that are more normal 5,6,7’s.

    Then we look at the opposite side of the coin, 9’s and 10’s don’t even want to date each other. And for good reason. Extremely attractive people often cross a line into narcissism or being too busy to hold a relationship.

    So two factors: 1. Most people aren’t extremely fit and so don’t want to date people whose lifestyle does not match their own, we’re all also slightly insecure. 2. Extremely attractive partners tend not to be good partners. The more people that are attracted to you, the less that date you. Also that’s out of fear of competition and effort so it’s not worth it.



  • The first part, absolutely. But I think a lot of that is biological so I don’t see fantasy as a problem. You should keep it to yourself though.

    The second part I think Id somewhat agree with except the hacker can’t blackmail you with it because it’s just as likely that they created it. And even if they did blackmail you, I would view that as the damage caused by the hacker, not by the individual.

    Like if someone put something nasty about me down in their diary where they expected it to be private, and a hacker sent me an email of that diary page, that’s entirely the hackers fault. The diary writer was expressing an emotion or desire or whatever in complete privacy. Was their creation wrong? No, I don’t think so.

    And to be clear I’m not saying people should go to this type of fantasy, this is all a thought exercise for ethics, but I think a lot about this stuff because as much potential for bad as it has, it also has some potential for good. All of the women I know experience behaviors such as stalking, obsession, unwelcome sexual advances, etc. on a regular basis. There is a reason those men don’t turn to free porn. Incel behavior is also just as bad in many ways. So could AI and deepfake stuff result in many of those men keeping that stuff to themselves more? Maybe.

    And before you say that these perverts will just send fake nudes to you and harass you that way, we should absolutely be prosecuting people that do so. That’s an entirely separate convo tho.


  • I have a question and I hope that people here will discuss this because I really want to understand the general opinion on this.

    Is it wrong to deepfake someone without their consent so long as you don’t share the content and it’s all stored locally? I’ve seen this come up and my general opinion is that it isn’t. I know that isn’t the case in the article, just want to hear why people would disagree.

    My angle is that doing a deepfake of someone in private hurts zero people and is an extension of fantasy. I don’t see the creation of fake nudes any different than writing fantasy erotica about someone. And I also don’t see it as different than creating fake nude art of them by hand or with photoshop. Like if you do it in your head anyways, which is completely normal, then aren’t we just worried about the outside effects and not the fantasizing itself?


  • In my dreams of bettering consumerism, I often think a lot about refills. We waste so so so so so much money on packaging and it’s all waste. You could get one plastic cereal box and refill it 100x at Walmart with a dispenser. What blows my mind is that you can do all of this with exchange programs. We already do this with the big plastic water jugs. We used to do it with glass milk bottles. It’s insanity to keep buying shampoo that comes in the same bottle but get extra trash with it every time.


  • Well aside from trapped water existing or not, this certainly didn’t happen. The geological layering of soil would tell us, the extinction events would tell us, and the fossils would tell us.

    Not to mention there’s also a massive problem with heat and moving that much water so quickly.



  • The way I think about it is that the core idea is that you will stick together with your partner through everything and grow together. Most high schoolers don’t go in with that idea, they just have strong enough emotional connections that they stumble into that.

    The maturity part of being an adult is knowing that’s what you should do and knowing how to do it without hurting the other person in the process.

    It’s like dancing. If someone really wants to dance with you, they’ll be patient as you find your rhythm and you both learn to dance. Feet get stepped on but it’s the same dance. Getting older doesn’t teach you to dance. Being young doesn’t mean you aren’t light on your feet. Maturity in relationships is knowing most of the wrong moves and never dropping your partner.