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Cake day: June 23rd, 2023

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  • If you look into the Hebrew a little more, the word we translate here as “God” is “Elohim”, which is better translated as something like “spiritual beings”. This word is also used for angels, demons, etc.

    In fact, the phrase “Lord of Lords” is actually “Elohim of Elohim”, making it a statement that he’s the greatest spiritual being, which is a lot more distinct from “King of Kings” than we usually notice when he’s referred to as “King of kings and Lord of lords”.

    Elohim is even used once to refer to the “ghost” of Samuel, when Saul seeks out a medium to ask him for advice in 1 Samuel 28.



  • Hazzard@lemm.eetoComic Strips@lemmy.worldNew TV
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    8 months ago

    Perfect answer. For most people, no. I actually did make the jump to a 4k TV and sit close enough to it that I can visibly see the difference. About 8 feet from a 65" TV, still barely in the “Ultra HD Worth It” category.

    It truly is ridiculously large for the space, everyone who visits us comments on it. My wife likes to joke when we watch Make Some Noise that the people are “life size”. If you don’t have a small living room and aren’t planning at least a 65" or larger TV, than it’s almost certainly not worthwhile.

    Crazy to me that most AAA console games push 4k as the standard at the expense of 60FPS, given these realities.


  • Hazzard@lemm.eetoComic Strips@lemmy.worldThe worst
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    9 months ago

    Exactly, play by the original rules, and play aggressive as all hell. You don’t need almost any property, it’s just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.

    Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you’ve actually got a recipe for a decent time.


  • Mostly art things. I’m far from qualified to speak to it as an expert, I haven’t played either version yet, but have friends who are very passionate about the topic.

    I think the easiest way to explain it is to refer to this Miyazaki quote:

    Most people don’t believe me when I say this, but a certain kind of refinement, elegance, and dignity are very important to me. I’ll usually tell the designers that flat-out grotesque or splatter type designs will not get past me. This has everything to do with my own personal sensibilities, and it is something that I apply to every design that I approve.

    Even if you just look at the tutorial boss (I clipped a a YT side-by-side for you here), the changes they’ve made here to add detail are basically all… grotesque. Gross hanging flesh, some weird hanging nipple thing, it’s a very different interpretation of the original than what I believe was intended.

    This is obviously just one example, but it’s this type of change that bothers purists. Now, mind you, I don’t think this makes the remake trash or anything, but if you’re interested in Demon Souls historically as the beginning of the Souls franchise, this kind of change is essentially revisionist history, and it’s disappointing to me that the original game isn’t also available in some way besides buying an old PS3 or emulating the game.


  • 100%. I’m also honestly a bit worried about any remaster they may announce. Bluepoint did a wonderful job in many areas with Demon Souls, but there were definitely some “enhancements” that didn’t exactly match the authorial intent of the original.

    Ideal world, I’d love both, good access to a high quality original, and a top-tier remaster of a classic.

    Fortunately ShadPS4 looks to be saving the day here, by giving us the ability to emulate the original with patches to fix the glaring issues. Still sucks if you’re sitting there on PlayStation though.

    All that said, I don’t expect anyone to touch the original officially. From Soft have moved on, and Sony holds the publishing rights. If BluePoint isn’t interested, it’ll continue to be the elephant in the room.


  • Hazzard@lemm.eetomemes@lemmy.worldElephant in the meeting
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    9 months ago

    Eh, it’s because of what Bloodborne is, and the state of it. Improper frame pacing with a 30FPS cap, even if you bought a new PS5 to play it (because it’s not available on PS4).

    A cleaned up patch for newer gen hardware to unlock it would be enough, but a remaster is more likely to appeal to Sony.



  • Yeah, this is the problem with frankensteining two systems together. Giving an LLM a prompt, and giving it a module that can interpret images for it, leads to this.

    The image parser goes “a crossword, with the following hints”, when what the AI needs to do the job is an actual understanding of the grid. If one singular system understood both images and text, it could hypothetically understand the task well enough to fetch the information it needed from the image. But LLMs aren’t really an approach to any true “intelligence”, so they’ll forever be unable to do that as one piece.


  • Eh, this is a thing, large companies often have internal rules and maximums about how much they can pay any given job title. For example, on our team, everyone we hire is given the role “senior full stack developer”, not because they’re particularly senior, in some cases we’re literally hiring out of college, but because it allows us to pay them better with internal company politics.


  • I don’t necessarily disagree that we may figure out AGI, and even that LLM research may help us get there, but frankly, I don’t think an LLM will actually be any part of an AGI system.

    Because fundamentally it doesn’t understand the words it’s writing. The more I play with and learn about it, the more it feels like a glorified autocomplete/autocorrect. I suspect issues like hallucination and “Waluigis” or “jailbreaks” are fundamental issues for a language model trying to complete a story, compared to an actual intelligence with a purpose.




  • Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:

    • Not retroactive. Only affecting the next version of Unity, and you can even opt out of updating to skip the fee.
    • Data is now reported by the customers. Still not sure how that plan to enforce this, but it’s a hell of a lot better than some arbitrary data collection scheme being baked into the game.
    • Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

    Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.