- President of the USA (probably in a videogame)
What’s so bad about the Rust compiler? I know it’s slow, but given all the analysis it’s doing, it makes sense. And, from my own experience, setting correct optimization levels for dependencies along with a good linker makes incremental builds plenty fast.
Hyper Light Drifter in my opinion is a perfect synergy of beautiful soundtrack, ambiance design, atmosphere and gorgeous pixel art. I wish I had enough artistic aptitude to pull something like that off.
I have been toying with the idea of forking Servo to make a scriptable keyboard-driven browser, like Nyxt but with something else instead of Lisp.
Probably too huge of a project for one hooman though.
Uncharted, especially the final installment. On normal and higher difficulty dealing with the enemies becomes a bit of a chore: they force you to hide a lot, as well as waste entire clips of ammo on a single guy. On easy the game becomes forgiving enough food you too start pulling off cool stunts: swinging on ropes, shooting during a climb/jump, etc.
It’s just more fun on easy.
As a fan of HR and MD, I have the original purchased on GOG, but I’ve never played it. Are there any quality of life mods I should know before I drive in?
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Despite whatever your lead/manager says, there is always an option to nuke it from low orbit and start over.
As a programmer, I concur. I sit on my arse all day pushing keys , anybody can do that.
Hey what if my software is paid, but you can purchase it for N money or more, with an input field?
Because that I’ve seen a lot, and it sounds suspiciously like what you’re describing, yet completely normal.
Edited for grammar
Hey this one looks exactly like what I expected to get, thanks!
Gyro has been present in Sony controllers since Dualshock 3. All of the Nintendo controllers I ever used had it. Steam deck has it. I honestly assumed it is a standard feature.
Rovio lawyers be like
Nanomachines, son!
I think this is a fun concept, I would definitely play something like this! I suspect it could be just as fun to build. Game like this could be extended in another direction: I always dreamed of a game that would let me cleverly sabotage a powerplant or delivery network to achieve some other goal, like a heist.
Y’all just have no idea how complicated the process is. In 2004 it was OK to just “ship a working game”, - in 2023 you have to include all of the software stacks you have partnering contracts with, deploy an entire cloud infrastructure to deliver updates and short purchases, design and launch automated targeted ads campaigns, pay union-busting lawyers, accommodate for all the “fun” senile execs want to put in the game, pay handsome compensation to these senile execs, pay more lawyers to bury workplace toxicity-related incidents. At the end of the day, you have to sustain the company somehow when 95% of your workforce goes on a sick leave after a 3-month-long crunch period. All of that takes money, time and effort. And y’all don’t get a lot of time in-between autumn release windows.
Hey, we’ve been at it for 20 years, and we have just managed two months of 16-hour workdays without anyone dying, it looks like it might be one of those projects we actually manage to ship - what an important internal milestone!
PS: I don’t actually work at Ubisoft, I love my life too much - this entire comment is a satire
What do you mean, “people like you”?
I genuinely like this about you now
Does everyone have this one friend, who instead of typing out one message, splits their thoughts into 6-32 smaller messages sent in quick succession?
Also, I wish there was a way to throttle or debounce notifications on my phone.
“I deployed an edge compute environment on this thing, so it can run out SSR backend-for-frontend, but we now have a left-pad issue in our supply chain”