deleted by creator
deleted by creator
Tactics Ogre: The Knight of Lodis is one of the best tactical rpgs I’ve ever played. I was shocked how short it was when I finished only to find I had been playing for over 40 hours.
Tabletop in person. I miss it. Secondly, in-person co-op. These are two mediums are being extinguished because of how difficult it is to profit from humans relating to one another in person and giving each other things for free.
Criticism of Capitalism is big business. Being against big business is big business. Laying out an actual plan to abolish the ability for massive organizations to leech off of the majority of people is much more difficult to establish as a stable market commodity.
They did the same thing with Skyrim a few weeks ago and destroyed my mod loadout. They’re updating the game to attract new purchases. They don’t care what happens to everyone who has the game and all dlcs already.
I have so many memories with this game but I had to quit because of the notorious headaches. There were plenty of flashing lights in arcade games in those days but the way they flashed in Polybius was part of the challenge. I guess having to focus on the lights to play the game caused the headaches but I don’t know. It was always the busiest cabinet at my arcade so at least I saved myself a lot of time. It wasn’t around for long but I can’t really remember much about my life other than this game from back then so I couldn’t say even how old I was when it was out. The friends I would take turns with back then don’t even know what I’m talking about when I bring this game up. It was a long time ago I guess.
This is wishful thinking. People are not paid according to their productivity, although it is a minor factor. People are paid accordingly for a variety of factors including region, negotiating ability, charisma, job demand (the more a job is objectively helpful the less it is paid because people are willing to do it for its own merits), and network if they are commoners. If they are born into the ruling class or have amassed enough wealth to live through arbitrage, there is no requirement to produce anything other than the idea that you are productive.
The owner doesn’t pay proportionally to their worker’s ability to produce, they pay according to how little they can get away with since in order to profit it is necessary to minimize expenses. If two employees are important but the less productive employee refuses to work for less than a certain amount and the more productive employee is satisfied with what they’re being paid, the less productive employee will be paid more.
Not true. If I have a group of people and they believe I’m extremely wealthy I don’t have to do anything but promise to share my wealth with them according to how much I value them, making them compete with each other for my affection. This counts as work and it takes skill but I wouldn’t say that doing this is useful.
Too true. Being able to jump over buildings was the basis for many of my old Oblivion shenanigans. You can’t really get weird with the Skyrim options without modding.
I think of it as a branching development becoming different design sensibilities. CRPGs influenced the game Dragon Quest, but JRPGS after DQ were influenced specifically by DQ and the games inspired from it such as the original Final Fantasy. CRPGS, MUDS, Dnd games, and Ultima became the basis for the Western sensibility which initially developed separately from the Dragon Quest branch (although there is still some crossover). This being the case, nowadays each region can make either Western RPGS or JRPGS because we all have pretty easy access to a lot of each others’ games and developers can make the games they prefer to make influenced by what they like regardless of its origin.
Undertale is a JRPG from the West. The maker of the game began making Rom hacks for Earthbound, a JRPG, and used the skills they learned doing that do create their own game. Dragon Quest>Earthbound>Undertale is pure JRPG. Other examples I can think of are messier, but that’s kind of the point.
After Fallout 3, each Bethesda release was less ambitious than the last. Oblivion tried to do tons of stuff and ended up as a beautiful and memorable total mess (It’s my personal favorite). Fallout 3 was a bold new direction and a more stable but fudamentally compromised experience. Skyrim established the trend of scaling back and making what’s left more consistent, simple, and flashy. Fallout 4 was the last major fan outcry from those who believed Bethesda could have done better while Starfield is a confirmation that everyone’s worst fears about Bethesda are true.
There should be a cutoff period for game updates. Give them about a year to finish the game they released and that’s it.
Remember kids, almost all freemium games make their money through manipulating your animal impulses to make you spend money on essentially nothing which you wouldn’t rationally want to spend. Disarming this particular skinner box seems like a positive direction.
A lot of these comments from developers read to me like “We really tried guys, but you don’t know what it was like.” Given this is usually without commenting that industry norms are toxic since that can get you blacklisted. Their marketing department doing damage control is of course way less sympathetic to me.
I wish people knew more about the way business works in general. Focusing on quality of product or service is a strategy only the smallest businesses can afford. In the big leagues it’s all about triggering purchasing behavior and minimizing price sensitivity by using well-proven psychological techniques to sell cheap minimally-viable and soon to be obsolete products to as many people as possible, and sell them the solutions to the problems left in the original product as “optional” add-ons. Developers all want to make good games, but the businesses they work for couldn’t care less since they make their money in other ways. Welcome to the 21t century, consumers!
Squaresoft, Bioware, and Bethesda are three companies whose logos I once considered a seal of quality. None of the three really exist anymore, although there are new much larger companies using their names.
For technological innovation to take place, two things need to happen. First, the idea needs to occur in the first place and second the idea has to be adopted in a widespread way. Many examples of technology we use were invented many times in the past and applied to processes where it didn’t take. Because of this I think it’s very possible that innovative people throughout the world have indeed come up with use cases for this technology which could fundamentally improve something which we are not aware of because for whatever reason the idea hasn’t spread.
Tech specialists are not often also expert marketers for their own ideas. At the same time, expert marketers involved with blockchain technology are typically involved on the scamming side so even if an idea is offered to the public which would otherwise sell itself it wouldn’t have a chance in this environment. Blockchain experts, being primed to view this technology in its current context, may not even recognize how powerful a non-traditional use might be.
This is all speculation of course, but this is why I’m not ready to rule the technology out entirely.
Toad in the streets, Link in the sheets.
You know, I think that’s accurate.