• 0 Posts
  • 46 Comments
Joined 1 year ago
cake
Cake day: June 10th, 2023

help-circle

  • These are more like last 2 week but anyways:

    • Finished Agent A after a year of hiatus.
    • Got hdr to work in Dark Souls 2 with the graphics overhaul mod and finished getting the 4 big Souls.
    • Got tired of the difficulty of Dark Souls 2 and decided to start a new random shooter from my library… Devil Daggers
    • Had a management sim itch and gave another shot at FTL, never got to win. Half the time I lost in a single encounter to things like never landing a shot on the enemy ship due to shields + misses or 7 people teleporting to my ship and wrecking havok. Other times I got too greedy.
    • Tried to figure out which way to go next in Dark Solus 2 by checking the wiki but kept getting sidetracked by things I might’ve missed.
    • Also tried to quench the management itch with shapez, but didn’t like it much. Just made me crave the factorio dlc more. Amazing music though









  • Lojcs@lemm.eetoGaming@lemmy.mlList of really good AA games?
    link
    fedilink
    arrow-up
    9
    ·
    edit-2
    5 months ago

    I’m not sure what your definition of AA is so this might not be helpful to you, but here’s what I’d consider so:

    Supergiant games, most Lego games, Telltale games, Klei games, most of the open world survival craft genre, Chorus, Alan Wake, Darkest Dungeon 1/2, Doom and other boomer shooters, most platformers (a hat in time, Celeste, ori, mirror’s edge etc.), risk of rain 2, disco elysium, most metroidvanias (hallow knight, hyper light drifter), older titles in some AAA game series / older AAA games in general…







  • are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.

    People don’t look at that because that’s not a useful metric. All the big publishers have their own studios so most things they publish are ‘independent’ by that definition, but they are the very thing people try to exclude when they say indie. In the indie definitions of both music and films, it is stated that they are independent from the established distributors, not that they are entirely self-distributed. It’s unreasonable to expect that from indie games.

    And conversely for ‘independent’ to have any meaning it mustn’t include those who are in a position where others could depend on them whether through money, name recognition or some other thing. CDPR for instance, by the merit of being very well known and owning one of the most popular online stores is absolutely not an independent studio.

    Edit: furthermore even when a large distributor is involved for marketing etc, this doesn’t mean the production of the art can’t still be largely independent.