And all that forever too. The developers don’t pay a dime after Steam’s cut to keep the game alive and downloadable and playable. Even Steam keys, you can sell as many as you want outside of Steam, for free.
The devs can just raise the price by 30% if they feel they really need the money. I’ll pay the extra to have it on Steam and just work out of the box in Proton. Unlike Apple, it’s not a monopoly, nothing stopping anyone from just distributing on their own.
I would literally donate money directly to Valve if I could for all the good selfless work they’re doing.
Their work on sponsoring DXVK, and Proton’s development, their contributions to make the AMD drivers even more awesome, gamescope, they’ve been driving all the HDR and VR work on Linux, and now they’re also getting even more hands on with Wayland through frog-protocols.
Meanwhile the others are either doing nothing at all except selling the games, or actively sabotaging Linux gaming and furthering Microsoft’s monopoly like Epic Games is doing with their intrusive anti-cheat.
Being on Steam is being strongly pro-consumer and the first thing a developer not publishing on Steam does to me is make sure I’m very unlikely to buy their games because at least on Steam I know I won’t get ripped off.
Couldn’t care less about whiny developers complaining they make slightly less millions in sales for overpriced AAA games, and still impose their own launcher and shit because they only treat Steam like a store and nothing else. I pick what’s good for the players not the developers. If they’re unhappy there’s dozens of indie developers in line to pick up the slack willing to make games I’m willing to pay for.
EDIT: And a couple hours later, Valve delivers once again: https://lists.archlinux.org/archives/list/arch-dev-public@lists.archlinux.org/thread/RIZSKIBDSLY4S5J2E2STNP5DH4XZGJMR/?sort=date