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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I don’t agree with it starting the wrong conversation. Something does need to be done about companies denying access to a game you bought and that’s the conversation it starts. If this proposal lands on the EU negotiation table, I can guarantee you that the games industry will lobby against it, and heavily. There is no chance the EU will just go “OK sounds good, make it so!”. Heck, the chances are higher that if they pass an actual law, it will be so watered down that it won’t do anything at all. But then at least we tried.

    I’ve watched his first video, but I really don’t agree with many of his points. He only barely acknowledges this being a proposal and then gets lost in the details. He’s clearly against any measures that have the slightest potential to be a disadvantage for game developers, which I guess is understandable from his perspective as a developer. But he doesn’t seem to particularly care about the consumer’s rights, basically saying the problem is solved as soon as the publisher makes it clear at purchase that people are only buying a temporary license. He’s also trying to discredit supporters of the initiative by saying they don’t know how the industry works, despite quite a few people in the industry supporting the initiative as well.












  • Thank you. Have to say, I’m not convinced after watching these. Aside from similar body types, there are differences everywhere. Like in the last video, the Palworld model has a concave back, thinner differently shaped legs and a smaller head. It’s a cartoony quadruped of similar but not identical proportions and that’s about it. To prove ripped models, you’d have to show significant sections where the vertices are identical.