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Cake day: June 14th, 2023

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  • The chart below shows the ARS/USD exchange rate over the last five years.
    The peso has been in steady decline for years, with the last big drop in December, about a week before the presidential election.

    The exchange rate doesn’t tell the whole story of course, but neither does attacking Milei for dismantling Argentina’s social programs. The reason for Argentina’s ongoing problems is that the state has literally dozens (if not hundreds) of social programs that it simply cannot afford, along with regulations strangling otherwise healthy businesses. The Peronists have always ‘solved’ this problem by a) borrowing whatever they can (and then defaulting on the debt) and b) printing more money. This has unsurprisingly led to ever-increasing inflation and rampant poverty.\

    The Peronist/Kirchnerist presidential candidate (Massa) planned to counter the threatening hyperinflation by printing more money for more subsidies to counter the effects of the inflation. Let that sink in for a moment.

    The point is, Argentina’s current system of subsidies and handouts is not sustainable, and hasn’t been for decades. That’s not a political opinion but simple math: you cannot spend more than you earn forever.

    How that problem can and should be solved is of course debatable. Milei is certainly far from an ideal president, but when you bash him, keep in mind what the alternative to him would have looked like… and maybe give him a chance to prove his critics wrong if he gets Argentina’s economy back on track, which would be something the faux-left Peronistas/Kirchnerites have failed to do for the better part of eight decades now.

    (Source: xe.com)


  • Radiant_sir_radiant@beehaw.orgtoMemes@lemmy.mlgot em
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    9 months ago

    Yeah. I’m hardly a fan of everything he says or does, but it’s a bit like appointing a new captain an hour after the Titanic hit the iceberg, then blaming him for not stopping the ship from sinking. Argentina was well on its way to hyperinflation long before the presidential elections.





  • I’m making a wild and probably spectacularly wrong guess here: C&C 1 has German text on it and there’s Sternenschweif, and the white plastic thinggy might be a Schuko / Type L adapter (it’s kinda hard to tell with that camera angle), which would suggest a place somewhere in Southern Tyrolia.

    Looking forward to OP’s answer though. If it’s close to me, I’m gonna book that room and spend a day ripping all of those to SSD.



  • I’ve had more unused time this and last week than usual due to a persistent case of Covid, so I’ve played Return to Monkey Island again. It’s so much lovelier than I remembered - it took a few “just average good” games inbetween to notice just what a piece of art this game is. There’s a billion of details you hardly notice: the pattern of the frame around the main menu changes every time, there’s so much going on even in the most obscure and distant corners of the background that adds nothing to the story but a lot to the atmosphere, and characters constantly hint at non-canon things that happened earlier in the game based on the player’s choices.

    It’s also a bittersweet game for two reasons:

    • It keeps confronting Guybrush (the protagonist) with the consequences of his actions on his quest to find The Secret - he destroys an ancient tree and makes the woodland critters cry, a museum is shut down because of him, a friend is abducted and his shop is destroyed, a kingdom falls into chaos etc., all just because he wants to find The Secret for the principle of the thing.
    • It does a very good job of likening the changes in the game - new pirate leaders doing things differently than the old ones, practitioners of that new-fangled Dark Magic putting the Voodoo Lady out of business etc. - to changes in the real world, where the glory days of the Monkey Island series in particular and point-and-click adventures in general are all but over.

    Still, for old farts like me who grew up with anything Lucasfilm from Maniac Mansion to Full Throttle, the game feels a bit like coming home - and as far as point-and-click adventures go, they don’t come much more brilliant than this one.