It’s a fork bomb. It exponentially forks processes in the background in an attempt to consume all CPU cycles.
It’s a fork bomb. It exponentially forks processes in the background in an attempt to consume all CPU cycles.
In every dev job I’ve ever held it’s been me or one of the other devs doing demos (usually me though). Granted I haven’t worked on anything truly high profile that a demo would be An Event.
I really like that in RDR2 you can disable the mini map and replace it with a plain compass. It has the added feature that you can briefly show the mini map again if you need to get your bearings, and it disappears after a short delay. Definitely helps with the immersion.
His channel really went to shit over the past few years.
That’s not true these days. You can try it yourself right in your browser’s dev console.
These results are from Firefox’s console.
0 == null == undefined
> false
0 == null
> false
0 == undefined
> false
null == undefined
> true
null === undefined
> false
And even in the one case where ==
says they are the same, you can fix that by making sure you are using ===
so that it doesn’t do type coercion for the comparison.
I remember that game. It came on like 7 CDs and was pretty much entirely FMV if I remember correctly.
IIRC Exanima itself was never meant to be the full open world RPG. It was always intended to be a smaller game to perfect some of the game mechanics for their ultimate goal of building that open world RPG. I have no idea if they still plan to build that other game or if they are working on it in parallel or have ditched it entirely.
Edit: The community seems to believe that the devs are still planning to make Sui Generis at any rate. Exanima has been in EA for 10 years or so now, and based on what I’m seeing online they are almost at their 1.0 release version, at which point they will divert their attention to to Sui Generis. Take with a pinch of salt, as this information comes from the r/exanima community on reddit.