This is a fair point. If people demanded their money back when a film has bad audio, I wonder if that might incentivise the industry to care more about this.
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This is a real pet annoyance of mine, and I have seeing apologist posts on the internet about it.
If the actors cant enunciate properly except when they’re shouting, that’s not adding realism, they’re doing bad acting.
If the sound engineers can’t get a good audio balance for anything except the loudest moment in a film, that’s not a limitation of technology/sound physics, they’re bad at mixing.
If the director can’t keep all of this in check and make a film that people can actually enjoy, that’s not artistic choice, they’ve made a bad film.
SpaceScotsman@startrek.websiteto Gaming@beehaw.org•Weekly “What are you playing” Thread || Week of January 20th1·6 months agoIt’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.
SpaceScotsman@startrek.websiteto Gaming@beehaw.org•Weekly “What are you playing” Thread || Week of January 20th7·6 months agoI’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.
If you are going to make me put a coin into a cart because you don’t trust me to be an adult and tidy up after myself without being nannied, then I am going to do my damndest to bypass your lock and leave a mess out of spite.
In the shops where I am trusted and not required to pay a coin (I never even carry cash these days) I tidy up because that is the decent thing to do.
SpaceScotsman@startrek.websiteto memes@lemmy.world•Some people just defend the status quo.15·7 months agoTo all the people saying they should release server source code: You don’t even need to do that (as nice as it would be). At the very basic level all that is needed is:
- remove DRM (which probably cost more effort to add in the first place)
- a description of the API for any online components (which any decent dev team will already have internally documented)
SpaceScotsman@startrek.websiteto Gaming@beehaw.org•It's finally up! Please sign it if you're in the UK :) Petition: Require videogame publishers to keep games they have sold in a working state.32·1 year ago100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.
A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.
The Stop Killing Games campaign as a whole isn’t asking for perpetual server access, just to ensure that games stay in some sort of playable state.
SpaceScotsman@startrek.websiteto Gaming@beehaw.org•Minecraft Wiki moves away from Fandom1·2 years agoThis might be going back a while, I haven’t played or looked anything up in along time, but back in the early days was the minecraft wiki not already its own site. At what point did they move to fandom? It’s good they’re moving, but why did they ever go there in the first place?
This is why you keep a several hundred megabytes history file set to remember “forever”