Alt. Profile @Th4tGuyII

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  • 10 Comments
Joined 5 months ago
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Cake day: June 11th, 2024

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  • To be fair to the developers, they do elaborate a little further in the comments:

    Hey everyone, We appreciate the sudden enthusiasm for our game. When we launched it in 2015 into early access and 2016 into full, we were at the vanguard of asymmetrical games. It was exciting, but it was also our first step down the Dunning Kruger curve. QL has bugs that we cannot fix, shaky net code and overall sloppy design. We left the game up for this long so that players who had friends that wanted to play, could still get a copy. However it has been 9 years with minimal to no activity. So we felt it was right to remove it now.

    I don’t know enough about this game or it’s community to comment much, but the devs don’t seem to be bad guys - seems like a story of naive developers making a mistake, but doing their best for their community with what they had. For a niche online game with no DLCs, 9 years is hardly a bad run.




  • I agree on them being safe - when rules are properly adhered to, they’re extremely safe, similarly to air travel. People only suspect their safety because when they do fail, they tend to fail spectacularly, again similar to air travel.

    Having said that, they may be efficient to operate, but they are by no means efficient to build. They cost a lot of resources, and have a 10 year lead time - plus you need to worry about the cost of waste storage and decommissioning.

    So sure, nuclear is better than fossil fuels, but you’re just kicking the nonrenewable can down the road.

    That time and resources would be far better spent on renewables, because that where humanity is gonna have to go long-term no matter how well any other alternatives work.