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Joined 3 years ago
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Cake day: July 10th, 2023

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  • Haven’t played much this month, as I was focused on other things, but I finally played Unbeatable’s story. I think it was a bit messy, but I still liked it.

    I’ve also started playing Absolum with a friend and we found it pretty fun. Meanwhile I’ve also been playing Blazblue Entropy Effect which IMO plays better but lacks the “style” of Absolum.

    I’ve also started Potionomics this weekend, it’s surprisingly stressful and probably a bit too hard for me. I’ve also just started La-Mulana 2.


  • I was just using it as an example for what happens, because it’s the only times something like this has happened. Still, according to their user agreement, they sell you a license through them (so the publisher licenses the license to GOG and they then issue a license to you to access the game), which means that on account termination you lose it and any right you had.

    To be clear, I don’t think “ownership” matters that much usually, since data is not a finite resource, but there’s a few cases in which it does, for example: you can’t sell or lend the games or you can’t legally host a tournament or other public events unless you get another license that allows you to do so.

    Anyways, my point is that the GOG’s DRM free policy is good, but to me feels meaningless and more like a marketing gimmick and the laws on these things are unfairly against the user. What is meaningful for preservation tho is their “Preservation Program” through which they maintain older games to keep them working on modern systems (which includes fixing legal issues that prevent them from being sold)


  • Yea you just lose the ability to download it again. AFAIK that’s what happened with The Witcher 3’s DLCs brought through some gray market sites.
    You obviously lose access to cloud saves, multiplayer and any other feature from the client l. Playing the game after that is no different than playing a pirated copy (practically and legally, if you care about that).

    What I mean is that you don’t own the copy any differently than you do on other platforms.

    I don’t really see it much differently than Steam, as if a game is on GOG it’s going to be either DRM-free or at worst use the weak built in DRM (which can be bypassed easily).

    That’s not to say I dislike GOG, I think the real value of it is the support and patches for older games. They also have a more generous refund policy (30 days, no time limit).

    Edit: to be clear this is an issue with capitalism the sale of fully digital media, not with GOG and no, I’m not advocating for NFTs.


  • I don’t really know how to play or make music, but I’ve messed around with a few tools: there’s rackarrack which is a virtual fx rack for guitar, there’s DAW Ardour, if you are interested in synths and similar there are things like VCV rack and Cardinal, which are modular synth racks, there’s trackers like OpenMPT and Impulse Tracker and Hydrogen, which is a drum machine/sequencer.

    If you are on Linux there’s jackd which is an audio system that allows you to route sound through applications with a virtual patchbay.





  • Replayed halfway through Resident Evil Requiem, this time without using the blood collector (for the challenge/achievement). I think it’s more fun without being able to craft ammo or ribbons whenever you want, but it also doesn’t seem like it makes the game any harder. I did end up pausing the playthrough after reaching the more open area with Leon as I couldn’t get a stable framerate on the pc I was playing on and I was kinda bored of playing him.

    I played through AI: Somnium Files - The Nirvana Initiative. I thought it was fine, I liked the original more. The “twist” was honestly really dumb and I don’t think it works, and in general the story felt weaker than the first. I appreciate that there were more real puzzles, but I still prefer 999 and VLR (I still have to play ZTD).




  • This week I started Final Fantasy Tactics, but I’ve played it only for a few hours (a bit less than 10h). I think I prefer Fire Emblem’s gameplay, this one feels too grindy and the combat seems a bit shallow.

    Finished Raging Loop, the first ~20h were great, but I’m shocked at how bad the finale is. It was still worth it for the rest of the story tho.

    Played through Resident Evil 4 Remake during the weekend. I think Village realized the action horror gameplay better, I found neither the action to be good nor the horror to be scary in this one (I have never finished the original RE4, but from what I played of it, it seems the same). I am excited for Requiem tho, which I’ll play next.

    Finally, I just started Utawarerumono Prelude to the Fallen, but I’ve played too little to say anything.





  • I’ve mostly been playing Arknights Endfield. After a while I got my team set up and it’s become a bit too repetitive. For some reason I expected better from this one than other gachas but it ended up being as shallow and boring as all others.

    I’ve played a bit of Deadlock, I couldn’t try any of the new characters tho. I’m trying to get back into Rabbit&Steel. I haven’t played in a while so it feels like starting from zero.

    I’ve also tried the demo for Magenta Horizon. It’s not my style of game, it feels inspired a lot by Ninja Gaiden, which I can’t get into, but it seems really well made and the artstyle is pretty interesting.



  • That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.

    I realize I’m being a bit too vague, as I’m not sure how to describe clearly what I’m thinking about.

    You mentioned both DMC3 and Dark Souls and while I don’t remember very well either fight, I do think that DMC3-5 (and Bayonetta too sometimes) allow you to do what I’m thinking about with most bosses, while normal encounters I feel are more about crowd control. On the other hand, Dark Souls and the other soulslike I played feel more focused on reacting to attacks, like the newer MH games.


  • It’s less important in the newer games, since the monsters are less predictable and their attacks track a lot, and the hunters get parries or other options (in GU and Rise in particular), but you often need to position yourself defensively to preemptively avoid attacks and usually keep attacking. For example: the Rathian charge is instant, so you should keep to her side to avoid it and her other frontal attacks like the fireballs.

    Pretty often you could just walk out of attacks if you knew they were coming.




  • I’ve been slowly finishing Xenosaga 3, I think I’m nearing the end. I’ll hold my judgement for when I actually finish it, but I mostly enjoyed the series even if I’m a bit mixed on it.

    I saw Haste while scrolling through Steam and decided to try it. I was sold on it from the demo, it looks and sounds really good and the movement is a lot of fun. The full game tho was quite the disappointment. It feels incomplete like a vertical slice, more than a full release.

    The main game is composed of different levels, but each of them is structured as a roguelike and you don’t keep items you buy between each level except upgrades you can buy (a la Hades). The items themselves change very little and the stages are fully randomly generated so they get repetitive very quickly. There’s also an endless mode which is more fun to play, as you keep stacking items, but it suffers from the same lack of level design.

    Now I’m playing Arknights Endfield and I’m enjoying it. I hate that it’s a gacha, but it’s pretty fun. The combat isn’t the deepest but it’s enjoyable; it kinda reminds me of Xenoblade. The same goes for the base/factory building: it’s a very simple implementation of the system, but it’s fun to set it up. Storywise, the writing isn’t great and the translation is at times of dubious quality, but I wasn’t expecting much.