Guess old reddit habits die hard. Love to see someone get down votes for not understanding a joke
i type way too much about video games and sometimes music
Guess old reddit habits die hard. Love to see someone get down votes for not understanding a joke
I thought the Green Inferno was perfectly cromulent. I can’t remember much of it, but I didn’t despise it.
Isn’t this the Skittles slogan?
I never hold anything against FedEx employees because I talk with the drivers often as they deliver to my workplace and they run their drivers so fucking hard, not a single driver has said they like the job. It pays them well, but the trucks are always bad quality and breaking down, and the drivers barely have time to take breaks and eat while getting done at a good time most days.
I always feel bad for them.
The other night my wife suggested we watch this and I’d vaguely heard of it, but not its reputation, so we did watch it since an anthology would be fun! We made it maybe 40% through until I realized it was so bad that I had to stop. They just don’t know when a joke stops being funny, and most of the skits are barely funny to begin with.
If they cut most of those skits down by probably half, the movie would be awkwardly short, but it would at least flow better, and you’d be able to move onto something else if you weren’t liking the current skit much, but as it is, it’s a mediocre slog that has a bafflingly star studded cast.
It’s just far too juvenile and long in the tooth, and I have nothing against juvenile humor, but man, I just couldn’t get much out of it.
2006 was a neat game with some particularly cool bits, but 2017 is one of my favorite games of all time and pound for pound is a superior game due to 2017 being a spiritual successor to System Shock 2.
Very different games though, I don’t honestly think they should be compared directly, it was already a weird choice for Prey 2017 to receive the franchise name.
Plants vs Zombies Battle for the Neighborville. You might think I’m kidding, but in terms of how it feels to play it’s my favorite shooter on the switch. The people who made that knew what the fuck they were doing.
Really good gyro implementation as well.
At its own formula? I thought Palworld had a whole like crafting and base building/management side. That’s not really what I wanted out of a pokemon type game, and so I didn’t get Palworld. I can understand it being a better game for somebody who likes that, but I don’t know if that qualifies as Pokemon’s formula.
Just beat Catherine Full Body last night. There are a lot of things I like about the game, and some things I both like and dislike. It’s really more of a “this is the main character’s story and you’re mostly along for the ride” than it is a narrative experience where you choose every move the protagonist makes.
Because of that, I think how you feel about the story will be determined by your own stance on relationships and the morality of them, hedonism, marriage, and things like that. For me, I felt familiarity with my experience watching Breaking Bad in its painful spectation of characters who make questionable decisions and their creation of damning consequences.
Easy mode treated the puzzles well, just takes away the time pressure of the blocks falling away (save for the boss battles where you’re being chased). I ended up quite enjoying the puzzles! In the end, I don’t know if I’d recommend the game. If you’re interested in games doing something neat and novel with the topic of relationships then I think you’ll find value in it.
I did that with the first KoTOR a year ago! It was more difficult than using a saber for sure, you really get the impression they didn’t really think anyone would want to main blasters. How is it in the second one?
Just beat Slay the Princess twice. Wow, really lived up to the hype for me. Excellent writing and art. Excellent… Format and pacing for a visual novel with a lot of different choices. The themes it explores are incredibly interesting and varied.
I heartily recommend it to anyone who enjoys a VN with a mysteriously intriguing story.
I think each new game in the Sword Art Online franchise is sort of independent of the mechanics of the previous. Hollow Realization had a lot of flaws, but I liked being able to class as whatever you liked, I played healer.
And I liked the mechanic where you could choose behavioral traits for your party members and if they performed abilities and actions that went with those traits you could praise them and they’d mold into the playstyle you wanted
Sword Art Online: Hollow Realization is also mechanically designed as a single player MMO
Have you tried the Mooncrash? It does have a timer!
It makes sense. I respect the hell out of the guy for being honest and true of his morals and standing by his community, but I’m sure he knew what he could get into by doing that, and he took the shot anyway. I hope he’s just been shuffled around elsewhere and still has a job.
Felt like it was doing just fine to me for how advanced the systems were on a console that was six years old. I do wish you were able to play it, it’s an awesome game, it indeed has ambitions that surpass the hardware, but I do think they managed to pull it off, if only by the skin of their teeth.
Me too. I know it’s a bit of work to set up an alternate mode and method to get to different planets and missions, and I’m sure teams are run really tightly on what gets worked on or not due to paying for whole teams to work, but I do wish they did what they could to future proof it.
A lot of always online games are awesome, have artistic merit, and can be looked back upon later as gaming history, and if they don’t preserve these “art pieces” then a huge chunk of gaming history will likely disappear into the ether in 10 or 20 years. It seems a little silly to me that we can go back and play Mario 64, or even Helldivers 1 and see what that was like, but Helldivers 2 will become an inaccessible splash screen, it’s a waste of all of the time and work, and even the money that went into making this happen in the first place.
Did the first one really have offline? I played the shit out of it, but I was always connected. Sure, they should implement something similar here, too, but it is genuine work they need to put in to get it there, I’m sure they had to invest that for the first game especially since it was on the Vita.
It isn’t arbitrary, though, go on any of the communities that care about the meta war and you’ll see people really do keep up with it and enjoy it, they work with each other to focus on the major orders and do a bit of roleplaying at the same time.
I know that you’re very anti always online, and I understand and agree that it should be optional, but to say that nothing comes out of it would also be disingenuous.
Maybe you don’t get the title perfect every time, but you provide a lot of content that’s the sort of stuff I went to reddit for, and I appreciate you!