Same, my friend and I gave up on Baldur’s Gate and will let the developer “finish” tweaking it. I like what Larian tries to do in its games, but I really, really despise the need to mash the quick save button after anything representing even minor progress because you might stumble into TPK combat while exploring. This happened to us in Divinity and when we got a whiff of the same in BG3, we wrinkled our noses and left the game.
I subsequently went on to play CP2077 v2.0 and really enjoyed myself, which I just “finished” yesterday with a satisfactory, bitter-sweet ending.
Just finished CP myself yesterday, with a 9 hour push through the “final day”. I had previously in my run rejected the (possible) helpful offer at the end of Phantom Liberty to find my own solution to my problem and, after spending far too much time debating over a single dialog choice, I settled on one that lead to a satisfactory, if bitter-sweet, conclusion.
The sense of finality was quite profound and pleasing. I have no wish to play my V anymore, as I think their story is done. While this means I may never revisit NC again (which makes me a little sad), I can live with that. I guess I can look forward to CP: Boston in 10 years :-).