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Cake day: June 11th, 2023

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  • Yes, any proto-whatever theory is colonialist in essence. It’s a very heated argument in anthropology, sociology and social psychology. The current consensus is that it is only valid for the indo-european migration, and a version exist for the proto-sino-tibetan migration. But, we understand that it can only be claimed to apply thus far, and with all sorts of modern ideological biases and caveats. Both language and religion are extremely complex social phenomena that have independently appeared all throughout history. And every time they have their very unique and distinct qualities. There’s no unified tree of languages that has enough evidence to be authoritative. And there’s no such linear derivation equivalent for religion. It is all just pop-sci feefees.


  • This is colonial thinking. “Civilization just happens to be the natural evolution of what I am doing. Your ways are barbarian backwards savagery”. It is the same logic.

    There’s nothing natural or linear in religious belief. Catholicism itself is fragmented into hundreds of sects, and so is every single religion ever to have existed. Adapted to the particular capricious vanities of the local clergy and the established local customs. Christians taking some Jewish elements was just a manipulation tactic. I’m also sure some Islam sects would behead you for suggesting that Islam is a derivative of Christianity. The theory of a proto religion is also wrong, we know for a fact that not all of modern religions started from the same proto-belief, but ancient religions are actually quite varied and distinct.







  • dustyData@lemmy.worldtomemes@lemmy.worldreal
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    4 months ago

    Just to cut to the chase, insulting people is not endearing or cute. Is just insulting. There’s nothing cutesy about insulting half the world population. I don’t give a fuck what you think about other’s usage of alternate keyboard layouts. I care about my health, you can go kick rocks somewhere else.



  • That’s because he aims at a very specific hyper engaged demographic. The pre-pubescent teenager. Then they keep watching either out of habit or emotional stunting. They might not be a very sofisticated audience, but they are very dedicated. It might be all they watch, they construct their identity around the content they watch and demand parents to spend money on the products pushed to them by their favorite influencers.

    This is not unusual, all generations have done it and diverse agents have capitalized from it. From boy bands, to star wars, Disney kids/adults… They are the unicorn audience in marketing, if you can get your claws on a person during that development stage, you got yourself a consumer of your brand for life.



  • dustyData@lemmy.worldtoMemes@lemmy.mlI mean it.
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    5 months ago

    Well, you see. Those in charge want that apple there. Because when push comes to shove that apple will also kill activists, protestors and political opponents without asking questions or refusing orders. He will keep fellow apples in check and keep them from speaking up as well. They like that apple.



  • dustyData@lemmy.worldtoMemes@lemmy.mlsigh...
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    5 months ago

    This is because tech bros only read pop-psy without any regard for context or nuance. So they read a bit about Flow state and ranking for gamification, and as usual they just botched it. Most ranking is typically calibrated for engagement, not fun. Mind you, they are two different characteristics. If you graphed difficulty and skill, flow is a band, not a point, of difficulty, in the middle. The idea is that when you are challenged slightly over your skill, there is something in you brain that stimulates you to keep going under the promise that overcoming the challenge will be rewarding. Too high and people rage quit, too low and people get bored. The problem is that they want maximum engagement and for that the difficulty has to be on the higher end of the band. A frustrated person will return, a bored one most likely won’t.

    They also want to keep people engaged with random and variable reinforcement. The other psychological theory that drives game design, much how behavioral scientist cheat pigeons to keep them engaged pulling a lever or pushing a button. Mix both theories poorly together and you get the awful implementation we see on multiplayer. People are tricked into believing that just because their brain chemicals are screaming at them to keep doing something, it means they are having fun. But that is obviously not true, just nobody ever occurred that those pigeons might be having a awful time. Ask most people on ranked MP or grinding for builds on MMOs if they are having fun and they have no idea why you’re asking them. It has nothing to do with fun, they just want the carrot being dangled in front of their nose.

    I just don’t do online MP anymore because of this. 99% of the time, I’m not having fun. Now if I want to play with my friends or other people, we play tabletop board games. Infinitely more fun and far more satisfying than any online game ever.