@Plume The Witness has no menu and no savegames. When you boot it up, you’re instantly exactly where you left off.
This doesn’t work for all games, but I wish more games would do it like that.
🯁🯂🯃🮲🮳 ← If you can see this, you are cool.
Tech nerd with social capabilities. Enjoys simulation games, pen and paper roleplaying, drinking beer and messing with technology while listening to Hatsune Miku.
Engine programmer of We Are Football at https://winningstreakgames.de
#flightsim #aviation #penandpaper #pathfinder #tabletop #ttrpg #linux #steamdeck #selfhosting #postmarketos #cplusplus #cpp #opengl #simd #hatsunemiku #vocaloid #anime #archlinux
searchable #fedi22
@Plume The Witness has no menu and no savegames. When you boot it up, you’re instantly exactly where you left off.
This doesn’t work for all games, but I wish more games would do it like that.
@AnonStoleMyPants @tal And being able to pause a cutscene (That includes putting the system to sleep now!)
@iso @Captain_Baka Aber ich hab immer gedacht das basiert auf dem SMS-System und funktioniert damit auch in den schlechten Netzen?
@Plume Oh yeah and this: Start the game in a neutral area or room where you can test the controls and sound are working properly and ensure the performance is right BEFORE the intro cutscene plays.