Thanks. It was a silly toy, but it scratched an itch, and was good for at least one chuckle.
Thanks. It was a silly toy, but it scratched an itch, and was good for at least one chuckle.
Here’s a little game I made because I missed it too. https://dbeta.com/games/webdefragger/
I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.
Like most people, it changes. For me it is like someone took the volume knob on the world and maxed it out for half a second. Just a blip of every sound in the room suddenly being set to 11. Sometimes it is like someone yelling in my ear, but just a grunt or a scream like they fell over.
Highway signage was critical. If you were traveling, you could tell which states sucked by them not having any signs pointing you back to the highway.
I’ve been playing Soulstone Survivors. I kida forgot it existed and was searching the Steam Store for a Vampire Survivor like and was reminded I own it.Itt is clear that the makers were in the middle of making a ARPG rougelike when VS came out, and they successfully made the change. As a result, it has well fleshed out systems across the board.
That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.
It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.
I think the important thing to note about Terraria is it is as much Zelda and Castlevania as it is Minecraft. That is what makes it special. A lot of the copy cats tried to do 2D Minecraft, but forgot how important the Castlevania combat was to the whole mix.
Indie game devs: Godot will be happy to have you. Not nearly as large of an ecosystem of tutorials and for pay assets, but time will fix that if people start moving over in mass. I know for my gamejam games I’ll take Godot any day of the week.
I’m guessing you were making a joke, but the real answer is it is a Godot tile map.