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Cake day: June 5th, 2025

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  • To me, another be part of it is that the British seem to have an awful penchant for giving delicious things names that sound like Victorian euphemisms for something awful. Spotted dick and toad in the hole sound like they would be ways for Victorians to talk about their STIs, and I’m unsure what exactly Gentleman’s Relish would mean, but it strikes me as some sort of medieval form of punishment on the peasants.



  • I think that comes down to the genre and game. I’ve definitely played games where I was enjoying the story and wanted to see its conclusion, but couldn’t be bothered with a boss rush in the middle of the game. In a similar vein, games with sudden difficulty spikes in the mid- to endgame portion might benefit from it.

    At the end of the day, I’m a working adult, trying to fit in having some fun with all the other crap I need to do. I don’t have time for games that need me to treat them as a second job to get good enough to make any progress in them, but games with random difficulty spikes or boss rushes that just serve to pad out play time by making you grind for levels or the ideal equipment or skills/summons out of nowhere feel like an annoying bait and switch to me.