M. Orange
a big neurodivergent pile of vegetable matter // 29 // sf bay area
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M. Orange@beehaw.orgto Gaming@beehaw.org•Horizon Zero Dawn Dev Addresses Criticism Over Aloy’s Remastered Look4·10 months agoThe perfect filled-in eyebrows, looks like she’s wearing lipstick and eyeliner. It’s a little… strange.
Godzilla: Domination! Developed by WayForward, which is probably why it’s so good.
M. Orange@beehaw.orgto Gaming@beehaw.org•Penny Arcade sums up the Unity debacle in the first panel.2·2 years agoI would actually highly recommend the [World, Star, Citie]s Without Number systems. They’ve been going for about ten years, and while the individual systems themselves are genre-centric (fantasy, sci-fi, and cyberpunk respectively), they’re all inter-compatible and offer a good midpoint between crunchy systems and rules-light.
Also, I think Savage Worlds is setting agnostic and a little bit crunchier than most rules-light systems, but I have little experience with it.
M. Orange@beehaw.orgto Gaming@beehaw.org•Penny Arcade sums up the Unity debacle in the first panel.1·2 years agoCharmed did the reverse in that Hell is basically a bureaucracy.
I have no reason to disagree that the game released was ultimately the best version of itself, but to say that—in the context of the whole development cycle—the game that was released was not compromised in any way feels disingenuous and dishonest to me.