

“A prickle of hoglets.”
“A prickle of hoglets.”
Long ago, I solved all of the ways in which PHP made me sad…
…by abandoning it.
Nowadays we have better languages that can do the job at least as well.
Breath of the Wild: Beautiful. Mysterious. Inspired.
Tears of the Kingdom. Big. Shallow. Boring.
I found the first dozen or two hours of TotK exciting, as I encountered new mechanics and a darker side of Hyrule. But it wasn’t long before the new and exciting became endless expanses of copy/paste encounters and terrain, forgettable characters, and annoying enemies. Nothing felt clever or interesting. I lost interest in exploring, and wandered away from the game.
Then I went back to the first game for another run.
There’s some discussion about finding freelance work over at Hacker News today:
maybe don’t just assume all of us knows what ‘GPR’ is. For those maybe wondering, it stands for “General Purpose Registers”.
That is stated in lesson 1. It’s in the first sentence that mentions “GPR” and in the heading directly above it.
(By the way, I’m not the author.)
John Crichton… are you still out there?
Blizzard games have always run very well in Wine.
They run, but I wouldn’t say very well. A few counterexamples off the top of my head:
You might not notice the problems (or not as often) if using Proton. That’s because Proton includes a load of Wine patches for stuff like this.
It would be nice if Blizzard tested on Wine and worked with the maintainers to ensure things stayed smooth.
Yes, I’m aware of that justification. I like the idea in principle, but it doesn’t hold water in this game, because the mechanics they used to simulate ultra-realism are not realistic at all. Picking up a weapon in real life doesn’t impose a state of bodily malfunction where you have about as much control of yourself as a blind drunk standing on one stilt. I’ve used swords and bows, and trained in a fair number of other physical skills. Even my very first time, there was never a point where I suddenly found my arms or legs failing to work. The most forgiving way I can describe this implementation would be to call it a ham-fisted attempt.
Clearly, though, there’s an audience for it
It seems so. If some people enjoy slogging through those mechanics, then I’m happy for them. I have better things to do with my time.
I loved the environments in RDR2, but holy hell, the missions’ persistent denial of player agency drove me up a tree. Railroading is annoying in the best of cases. I could tolerate it in The Last of Us, which limited the places I could go but offered a wonderfully engaging story in those places and never dropped a 10-ton FAIL anvil on my head for trying something creative. In an open world game (a genre that I like because I’m encouraged to find creative solutions) I find it unforgivable.
Kingdom Come: Deliverance drove me away for similar reasons. I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying. KC:D chose the polar opposite of that, interfering with my ability to control my character until I slogged through seemingly endless time sinks thinly disguised as “training” sessions. This mechanic had nothing to do with developing my skill as a player, but instead just arbitrarily denied me agency. I hated it, and since the reports I’ve read suggest that the sequel does the same, I won’t be buying it or anything else from those game designers.
I guess my point is just to let you know that you’re not alone. :)
Cat & Odin looks cute. Thanks for letting us know it’s written in Onion.
It’s not an English word. Its use here is most likely a misspelling of “shady”, which means disreputable, questionable, or possibly up to no good.
So to support a diminishing number of PC players
FYI:
Throwing another example on the fire: The Last of Us Part I PC port. The people who released that code ought to be brought up on charges for climate destruction.
Was Elivis considered particularly versatile?
I guess systemd is now duplicating things that have been in unix for decades.
I find the opposite to be true. There’s nothing like being skilled in a field to make poor workmanship in that field stand out to you.
“Locked” implies no easy way of reopening.
Most counterproductive bug tracker feature ever.
Micropython is an interpreter, implemented in C. Anything running in it wouldn’t be an operating system in the sense that we usually mean. Anything incorporating it wouldn’t satisfy OP’s goal of being “only Python”.
If a CPU were developed that used Python bytecode as its official instruction set, perhaps using micropython implemented as microcode, then it might work.
I’m partial to a prickle of porcupines.
More here