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Joined 1 year ago
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Cake day: July 8th, 2023

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  • shareware - I mean they probably didn’t make much money.

    But apogee, epic, id all came fom releasing shareware initially.
    but also nethack and all that stuff.

    I can’t really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.

    If you didn’t have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.

    Some shareware was so good the magazines had to cover it (for example, doom)

    Also i think there just werent as many big budget titles back then (on PC),
    Consoles probably had most of the money.
    elite 2 was massive, but still only 1 bloke i think.




  • It’s a donation so you’re never going to have perfect pricing everything down to the nearest penny or remunerating each person-hour worked. I think It’s about something rough and ready that is better than nothing. And it’s all goverened by morality anyway . . .
    so doomed to failure on that side.

    Buy hypothetically a simple principle with reasonable administration cost, like each 3 months, each node shoud add up all donations, slice off 25-50% , split it equally among their top 5 or 10 most important dependencies - just guess, and maybe swap from quarter to quarter if if there’s doubt. There’s some wiggle room there for small projects to do less and large over funded projects to do more.

    Each node in the network could follow a simple rule like that, making a limited number of transactions each time period ,and you’d probably end up with quite a complex outcome after a few iterations (years).

    The real trick would be having enough nodes in the network that actually enact such a simple rule. (Apart from having enough donations flow in to the consumer level projects of course).
    But enough nodes and enough inflow and the fractal would work for you - roughly.

    THe speed is an issue, the more often you settle up then quicker people see money, but the more the admin cost.
    But even doing it quaterly is not slower than doing nothing.

    Such a model is not something anyone will be securing bank loans off though, so if that’s the point then you probably need a paid licensing / service model of some sourt maybe Canonical and redhat.






  • i remember making a deal to sell vine-street to complete someone else’s orange set, but only if they paid me 10% on income from the street - i think i thought i was being funny.

    anyway, after a few turns i fucked off to the pub for three or four hours . . .
    came back later . . . Oligopoly had become entrenched.

    it’s like monopoly but worse, it never ends.

    only h lawyers and accountants figuring out who owed what to whom each turn had any idea what was going on and if anyone was winning.