Kinda sucks that this is the game artists have to play to put food on their table. I work with several webcomic artists and they say nsfw bonus panels are basically the sellout cheat code to get money.
Pennomi
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Yeah I find sweetened tea unnecessary - tea is delicious all by itself.
It’s one of the most generic names you could have.
Yeesh, you should take this bullshit tirade anywhere else. It’s not welcome on Lemmy.
Chickens will 100% eat chicken and eggs.
Pennomi@lemmy.worldto
Comic Strips@lemmy.world•If you're watching fireworks tonightEnglish
18·2 months agoPlus, photos of tigers found on the internet are likely vastly better than the ones you can capture on your phone.
You implied that gun owners should do something about corrupt politicians. There’s only one thing that guns are used for. Hardly a surprising interpretation.
Pennomi@lemmy.worldto
Programmer Humor@programming.dev•Free software has some glib naming conventionsEnglish
43·3 months agognuplestiltskin
Pennomi@lemmy.worldto
Programming@programming.dev•Bun has been acquired by AnthropicEnglish
8·3 months agoWell, worst case scenario someone can fork it.
By that logic the only non-arbitrary dimension is defined by gravity, so the primary axis (X) should be up and down.
Math is not rigid like you are saying: 3D coordinates can be oriented in any direction because they are fundamentally arbitrary. A lot of people a damn lot smarter than you have damn good reasons for using different coordinate systems, and they are mathematically correct.
By your own logic there is no “up”, only x/y/z, so what’s your complaint?
There is NO mathematical or physical reason why XY should be the floor, that is your own bias.
Thank god, this is the one true coordinate system
Yeah the first one is a left handed coordinate system.
Eh sort of? It’s all a matter of perspective. In Blender which uses a right hand system, when you view from the side, right is positive Y, up is positive Z, and towards the user is positive X.
But looking from above, positive X is right, positive Y is up, and positive Z is towards the camera. Obviously if you rotate the camera to be viewing from the negative side of the axis some directions get flipped.
Basically if you’re axis aligned, things work out the way you would expect.
Only in a top-down perspective. Most screens are vertically oriented though, meaning the reference 2D plane is left-right-up-down.
Actually…


Seen this text floating around a couple times, I like your illustration though.



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