FSR exists, and FSR 3 actually looks very good when compared with DLSS. These arguments about raytracing and DLSS are getting weaker and weaker.
There are still strong arguments for nvidia GPUs in the prosumer market due to the usage of its CUDA cores with some software suites, but for gaming, Nvidia is just overcharging because they still hold the mindshare.
Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.