I admin the.coolest.zone, the coolest site on the net for online social engagement.

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • @ISometimesAdmin@the.coolest.zone Let me know if you need rehab.

    But seriously… yeah, I get it. Especially this part about the workplace:

    Nevertheless, [addicted programmers] can also pose significant risks, especially because they frequently deviate from the planned course. They follow their own agenda, introducing challenges where none were necessary, or dedicating hours to minor, tangential aspects of a project. In the process, they diverge from the project plan, programming what they believe is necessary rather than what the project itself requires.

    I have been that person before, and now I’m in a position where I have to keep those folks on a tight leash and remind them “our goal is to deliver a product right now, and we can enhance it in future sprints. Let’s just focus on what our primary goal was right now.” It’s easy to fall down rabbit holes, and that’s where having proper planning and a ticketing system to backlog and prioritize future enhancements is so critical.




  • I woke up shortly after turning 31 and my shoulders hurt. Then they froze and I couldn’t lift them. Then that sorted itself out over the course of six months or so, but now they’re in pain every time I lie down any way other than flat on my back, and my hands occasionally go numb while lying in bed.

    Of course, I’ve seen doctors and they just ¯⁠\⁠⁠(⁠ツ⁠)⁠⁠/⁠¯ “looks fine to us, you’re still young lol”

    I’ve been able to mitigate the other pain issues like my back and stuff with stretches and basic exercises. Seriously, fellow “no longer young adults”, I cannot stress enough the importance of stretching and basic exercise, doesn’t even have to be serious exercise, just take a brisk walk or play some VR while standing up, get your body moving, don’t let it calcify.


  • Oh man, you’ve got me itching to get into the intricacies of JavaScript…

    One fun example of the difference: when doing arithmetic operations, null is indeed converted to 0, but undefined is converted to NaN. This has to do with null being an assigned value that represents empty, whereas undefined is not actually a value but a response indicating that there was no value assigned in the first place.


  • This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.

    It isn’t too complicated, but for example, a game which made $2 million in gross revenue would owe Epic Games $50,000, because it would pay 5 percent of $1 million, keeping the first million entirely—minus whatever other fees are owed, such as Steam’s cut.

    There should also absolutely have been a grandfather clause for games already released.

    I get Unity needs to make money. They’ve never been profitable. But they’ve seriously overcomplicated the whole thing and gotten people angry at them.



  • IMPORTANT EDIT: I have learned that Unity is going to charge for games already released now. This is a scummy move. I have still not found info on whether devs will be back-charged, like suddenly a huge bill will show up for games which already have a million downloads and a lot of revenue. I was previously in tentative favor of this change only so long as:

    1. it would apply to newly-released games after the change (no longer valid)
    2. the first 200,000 installs would not be back-charged even after the change over (still unknown to me)

    Scummy move, Unity.

    ORIGINAL POST:

    I’m seeing a couple pieces of misinformation in here so I just wanted to clarify:

    • This applies to the free Unity and Unity Plus - the enterprise version has different thresholds.
    • The fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs.
    • Even then, the costs are different depending on which country you are in - “emerging market” is only $0.02 vs $0.20 for other countries.

    Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won’t be charged. One thing I haven’t found is whether those first 200,000 installs will or won’t be back-charged. If the initial installs aren’t back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).

    Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren’t making money.