How about some JavaScript p+=[]**[]
?
Also @shrugal@lemmy.world.
How about some JavaScript p+=[]**[]
?
It should probably be replaced with a more bespoke operator for that, like x isempty
or something.
Definitely! I think my real criticism here is that there’s no new survival mechanic to replace the challenge of supplying and storing enough water.
It’s reeeaaally good imo, but also a freaking time machine. You start to play it, and 1 hour later you traveled like 10 hours into the future.
To be a bit more serious, the game has a very nice and cozy vibe, an interesting construction system with buildings on top of other buildings and intricate road and energy transmission planning, great water mechanics, and a good economy and survival loop. You can spend hours trying to figure out an optimal way to stack and connect certain buildings, and you have to be really careful about when to expand, cut back, or build more production and storage, because the next drought or bad water season could very well be your last!
One thing I really don’t like is that you kinda have to play it with the time sped up, because many things just take a ridiculously long time to build. It also gets much easier once you manage to get your water supply under control, almost nullifying the survival mechanics.
Hipsters
How is this a thing??
I like to do two kinds of comments:
There is no need to explain what every line of code is doing, coders can read the code itself for that. Instead focus on what part of the overall task a certain chunk of code is handling, and on things that might actually need explaining.
Medieval economy/politics/life sims like The Guild (aka Europa 1400).
I loved how the Witcher 3 did a brief recap of the current story step in the loading screen, just enough to make you remember what was going on.
I like the way Age of Wonders 4 does it: Keywords in tooltips are highlighted, and you can hover over them to get another tooltip with an explanation and more highlighted keywords to hover over. This means you can easily explore the basic mechanics right there in the tooltips.
Do you have anything better to contribute to solve the YT problem than what I have contributed in this thread?
Apparently pointing out false or at least misleading claims, instead of making them.
Our servers are secured with SHA-384 Signature Algorithm
This is a meaningless sentence.
meaning we cant see the videos you watching, things you search
This is just not true. Go to a video on their site, the browser requests the video id as cleartext from their server. Search for something, your browser sends the search term as cleartext as well. There is nothing encrypted beyond the standard, it’s all visible to them.
This is how all YT proxy sites do it, but they don’t claim to use some sort of special encryption. It’s widely accepted that you have to put some amount of trust into whoever is hosting the instance you are using, because they can see the things you watch and search for.
This is not what I’m talking about, because the vast majority of people buying the game won’t have seen this. It’s not enough that the info is somewhere on the internet, it needs to be front and center when buying the game.
What the hell is an encrypted server? What’s special about SHA-384, where do they use it to improve privacy? Please don’t bullshit people with random IT terms.
Glancing at the code, this is just another YT proxy. Ofc they have your user info, they just choose to only store aggregated data.
The problem is that they don’t communicate this and still ask for the full price.
Imagine I’m a gamer who wants to buy and play a working game today, not in half a year. Nothing on their store page indicates that the game isn’t in a playable state yet, so I’d pay full price for a game I can’t actually play. That’s misleading at best, and a downright fraud at worst.
They could easily fix this by delaying the game or launching it as early access for people who don’t mind playtesting a half-finished game, but they didn’t.
Idk, how many more do you need?
What’s confusing about that? It’s null, just two different kinds with slightly different meanings. Is having two boolean values also confusing?! Should we simplify it?
I mean I can get behind trying to remove null entirely and replacing it with better concepts, but I cannot understand why having one more null value suddenly makes it confusing. You don’t even have to care in 95% of the cases, and it can be useful in the other 5%.
Honestly, it looks more like some kind of misguided purism to me.
So what’s wrong with having two flavors of null?
Shhhhh, bashing Javascript is cool around here.
Trying to finish the Horizon Forbidden West story, but it’s a bit meh. Really sad about that! The HZD stories were great, and the world is as beautiful as ever, but I stopped caring at some point with the newest one. Other than that, I just bought the Age of Wonders 4 season pass and am trying out the new races and traits.