i should be gripping rat

  • 66 Posts
  • 175 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • What does “witch hunt” even mean anymore? I feel like it has been overused to the point of losing all meaning. In this case, by “witch hunt”, the writer means “they have started going too far and making some bad calls”. They aren’t calling for people to mount heads on spikes or review bomb, as far as I can tell.

    It’s a strange case, though. Who do we think follows these curators? The title of the list is in Ukrainian, so I’d guess it’s mostly Ukrainians. On the one hand, I don’t want to tell Ukrainian folks how to spend their money with respect to Russia. Maybe for some, even the slightest whiff of Russia will turn them off from the game, regardless of how logical it is. It’s not my busieness to question the mostly-harmless emotional reaction of a people under siege. For those, these curation lists might still be useful. Of course, people that care this much would probably research another way if the curator lists didn’t exist.

    For others, I’m sure they would prefer a curator list that actually does the research and doesn’t list a game unless the purchase would very clearly benefit Russia in tax dollars. For those, this turn of events is unfortunate. On the other hand, those people are probably level-headed enough to do their own research on a game-by-game basis.

    My point is: the impact of these curator lists existing is probably minimal. But maybe i’m wrong, idk. What do y’all think?


  • they DID add those crossover decks recently, and the dev has indicated that there is more additional content coming. Idk, I think having the cards in HD wouldn’t look right, because the entire game has a specific kind of pixel art. Even the smooth, swirly background has a pixel art filter on it, bc that’s the vibe that the dev really wants the game to have. Mixing them would be like when pixel art rpgs have super hi-res fonts. It just doesn’t fit right.










  • From Keza McDonald’s review for the Guardian:

    The main difference between Link and Zelda is that Zelda can’t fight. Instead, with a magical staff, she can summon material “echoes” of real objects from thin air – which could be anything from a cut of meat to distract monsters, to crates and tables to construct towers and staircases. When you come across the usual Zelda selection of deceptively mild-looking monsters, you can simply conjure a spear-wielding Moblin or a few bats into existence to dispatch them for you. Or, failing that, you can manifest a pot and throw it at whatever’s menacing you.

    I did get used to Echoes of Wisdom’s new way of doing things as time went by – but I didn’t love it. There’s lots to like about it; particularly the painfully cute toylike aesthetic, which makes Hyrule feel a bit like like a giant Polly Pocket, and Zelda’s adorable horse. It’s a good game, and its mishmash of intersecting ideas does bring something new to Zelda. But I hope that the next time we play as Zelda, it feels more empowering.

    So it sounds like this is the type of game that appeals to sickos that liked playing summoner necro in Diablo 2 (i’m one of those sickos). Except obviously it works better than that bc the entire game is built around it.






  • Thank you for your write up! This has me WAY more interested in Elden Ring than I was before. I like Dark Souls a lot, but part of it is my investment in the lore. It’s not that I expect Elden Ring lore to be worse in any way, but it’ll be a new world to relearn so I have to work myself up to it. Reading your take has me way more excited to dig into it!





  • this is where I think an assist mode would come into play. Personally, I think the difficulty and the limited checkpoints are important for the delicious tension of the game, so removing either aspect would ruin the game for me (and as I said elsewhere, this game is my favorite of all time). But if you could go into the settings, and flip on an assist mode that gave you checkpoints at the beginning of every room? I see no downside there, make the game more accessible for more people!

    I also agree that the Shade is a flaw in the game design. Honestly the only clumsy design choice that I can think of in this game. I think Team Cherry wanted to do something similar to the Dark Souls bloodstain mechanic without completely copying it, but the shade ain’t it. If you like the difficulty of the game, the shade becomes a meaningless roadbump after the first few times, so it might as well be an automatic collection. If you are struggling with the difficulty of the game, the shade is just another hurdle to the game clicking for you. The shade has some lore significance, but I feel like they should have just made it an automatic collection without having to actually fight the shade.