• 15 Posts
  • 230 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • I agree with the overall sentiment, but with a butt. If they plan on doing DLC to make the main story shorter, then the game is basically unfinished and you have to pay for the finished product. Now, that’s not always true. Sometimes there are good examples and I think most people agree on the DLCs for Witcher 3 and Cyberpunk 2077 are prime examples how to do it right. As long as the DLC is not at cost of the main game, I’m fine with it. But as you said, the main story should be long as it should and not longer.

    The main money maker will be probably GTA Online 2 and GTA 6 is just the drug to get into the world.


  • What is the problem with the literal “6” figure, that you specifically mention this? I prefer using numerals, but that comes from a programming standpoint and so it becomes the default way of numbering things. Also sorting with roman is also an issue. It’s just a habit.

    Do gamers struggle reading roman numerals?

    Why making a problem out of nothing and then asking a question with an implicit attack? That guy just used a numeral, that’s all. There is no deep psychological background and that gamers suddenly have a problem with roman numerals.

    Man this is Twitter level of shit talk!




  • Just to add to the fuel: Apple has a patent for the swipe unlock on iPhones.

    I’m from Germany too BTW, Hallo. :D My point was to distinguish copyrighted creative work from specific patented ideas. Patents are usually not about how it looks, but solving a specific (mechanical) problem. And they need to be paid and approved manually. While Copyright is automatically active on creation and is about creative work and or art in example. Copyright can can be licensed to any form like MIT. Patents cannot have a specific license like this to make derivatives.

    You cannot put a dent into your tv and give it an MIT license. But you can go and patent this specific “Design Patent” (the name is not that bad actually!).