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Joined 10 months ago
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Cake day: January 26th, 2024

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  • Yeah. Tbh, I always wondered why programming languages weren’t translated.

    I know CS is all about english, but at least the default builtin functions of programming languages could get translated (as well as APIs that care about themselves).

    Like, I can’t say I don’t like it this way (since I’m a native english speaker), but I still wonder what if you could translate code.

    Variables could cause problems (more work with translation or hard to understand if not translated). But still - programming languages have no declentions and syntax is simpler so it shouldn’t even compare to “real” languages with regards to difficulty of implementation.



  • That couldn’t have been the point.

    Companies use (read: abuse) IP to keep an artificial, government-sanctioned monopoly they use to extract money from users. Add to that skins, microtransactions, lootboxes, yearly releases and all the other vilest shit you can find in a modern videogame and you’ll see it isn’t about the studio staying afloat - it’s abuit the publisher raking in the $$$.

    People who are creatives take it as a point of pride when their work is spread, remade and remixed. What they do not like is if that remaking and remixing is done by a soulless company in the vilest and most soulless way to generate profits. Oh, and except for thise with the best deals, IP stays with the company.

    It’s not about cratives “not being paid enough” so they need IP protection - it’s the very same companies whose IP is protected who don’t pay their workers enough. IP doesn’t bring money to workers directly nor does it protect workers from anything since again - the IPs are owned by the studio/publisher.

    Call it “personal feelings”, but it’s how the world works.



  • Is such a strategy really feasible? Adding legislation that a game has to be made operable in a reasonable manner after the publisher discontinues support for it in no way influences this strategy.

    If someone wanted to do such elaborate botnet defamation attacks in hopes of getting the game playable on 3rd party servers they could’ve done that already without legislation.

    Bots making the game unplayable is a problem, but opening the servers in general would help the problem as private servers can implement harsher requirements for players than official ones usually do, opting to rather make a huge bot-filled cesspool as you’ve already said.

    However, this proposal isn’t a general “all games must have FOSS self-hostable servers” proposal. It’s just a “if you kill a game it still has to be alive afterwards” proposal. Whether publishers open servers or not before they shut theirs down is their decision without the proposal as much as it is with it.


  • Since the game is at EOL it cannot generate any profits

    Releasing server side source code opens up a route for abusing the game studio making the game

    If, as you said, as the game is EOL it doesn’t make profits, then it can’t cause losses either. Otherwise it’d have to be kept alive.

    Since if some 3rd part wants to profit off of running private servers of that game, all they have to do is make a flood of bots in-game and on the game’s communication platforms (eg discord servers, communities on Reddit or even Lemmy)

    Uh… If they’re 3rd-party servers then hosting isn’t paid for by the publisher. Additionally, game publishers don’t pay for hosting of Discord/Reddit/Lemmy communities. And even if they did if the game is EOL they’d axe that too if it induces any cost.

    This coupled with finding as many in-game exploits as possible can drive up costs enough to bankrupt the studio.

    It absolutely can’t. The game is DEAD. It causes no profits or losses. Nothing aboit the game matters to the publisher anymore except for brand/reputation for a possible sequel.

    forcing them to release server side source code, which the corpos can then grab and monetize the crap out of

    Nothing explicitly forces release of source code, any reasonable server application wpuld suffice, open-source or otherwise.

    The “corpos” usually make the games. The monetization concern is minimal since a server for a game isn’t anything a corporation couldn’t make on its own if it wanted, nor is it something groundbreaking.

    Since the bot flood can be made nigh untraceable by having them operate out of an unfriendly state (say, Russia or China)

    The bots would attack servers nit owned or operated by/for the publisher.

    and there’s no studio acquisition necessary to get server side code, this would be a perfect extortion method that’d fly under the radar of antitrust legislation

    What does any of this have to do with antitrust legislation? If anything, this would curb the publisher’s monopoly over the game servers although that in and of itself isn’t even an illegal monopoly.



  • Playing devil’s advocate here: maybe they were trying to be inclusive by not specifiying gender but haven’t heard of they. The US education system is a joke in a lot of places so the (hypothetical) teacher may have to think twice before suggesting they change the it’s to their. But hey, at least the apostrophe is where it should be and I’d take that as a win for education.