… but cd
is a built-in
… but cd
is a built-in
I highly recommend installing fzf, and its shell integration. Makes your Ctrl + r magnitudes more pleasant to use!
that’s a good call actually. I got pretty hung up on domain objects being mostly data classes, but one approach is to have them perform business logic themselves.
(often abbreviated BS)
Thanks for that, I think Engines is winning in my mind so far!
I can’t believe they didn’t with go with BatShIt. it’s right there! they were SO close!
I just started using this at $jorb. Check out their “ui-mode” is all I’m going to say about that.
I’ll take it over QuickTime
The sentiment of the first half of your comment is the cause of the problem you describe in the second half. Why /should/ the CI tool have any “steps” built in? Use a task runner, or script in your repo for any task you expect CI to do. Configure CI to run the same command you would run locally.
I’ve had it happen on servers where that moderation option is not enabled. My worst experience was trying to join a friend group’s discord via an invite link shared with me. I was prompted to create an account with email, and I did. I was then shown a read-only view of the server: I could see all messages and other folks could see I joined and 👋 to me. I could not send messages myself, however, without verifying with a phone number. Further, I couldn’t use a Google voice number (my primary number) to verify, nor my “real” number which was associated to another account.
Sometimes it depends on discord itself finding you suspicious, for some definition of suspicious. perhaps a user agent whitelist? lack of Google cookie?
it’s awful and I hate it. I generally prefer not to have a shared identity across communities, and there’s no way to create a usable discord identity without a phone number.
I would recommend you avoid relying on features of GitHub, and only use features of git. You never know when you might decide to switch repo hosting providers!
With that said, you’ve got a number of options: you can use tags or branches as “labels” to choose what’s applied to what environment, or depending on the flavor of IaC you’re using, have an entry point for each environment in your code which includes and parameterizes a common “environment” module.
check out Supreme Commander, it’s a game from the erra of good RTSes, and I think has some of the features you’re taking about, e.g. beforehand of multiple bases, automation… you can do things like produce x units, send them to this area, have them start doing this patrol, etc. You can pause the game, to make these orders too. My favorite gimmick though, is that the map is zoomable, from a classic here’s your dudes and tanks view, up into a strategic view with icons representing everything. This also opens up the ability to have units be different sizes. vehicles are appropriately larger than infantry, and you can have giant mechs to which other units are literally ants.