GIMP is a special case. GIMP is being getting outdeveloped by Krita these days. E.g.:
https://gitlab.gnome.org/GNOME/gimp/-/issues/9284
Or compare with:
https://www.phoronix.com/news/Krita-2024-GPUs-AI
GIMP had its share of self inflicted wounds starting with a toxic mailing list that drove away people from professional VFX and surrounding FilmGimp/CinePaint. When the GIMP people subsequently took over the GEGL development from Rhythm & Hues, it took literally 15 years until it barely worked.
Now we are past the era of simple GPU processing into diffusion models/“generative AI” and GIMP is barely keeping up with simple GPU processing (like resizing, see above).
From my own statistics how many I feel worthy posting/linking on Lemmy, the most direct alternative to Kotaku is Eurogamer. PCGamer, PCGamesN and Rock Paper Shotgun are occasionally OK, but you have to cut through a lot of spam and clickbait (i.e. exactly this “50 guides per week” type of corporate guidance). Not sure if this is also the state that Kotaku will end up in. The Verge sometimes also have good articles, but the flood of gadget consumerism articles there is obnoxious.
The PS Vita side of Sony customer has gotten a deep taste of Sony’s issues of catering everything to a singular console. And same with PSVR2: Of course it must be PS5 exclusive, because everything are adornments towards their shiny console — and went on to not sell a lot of PS5.
There is pre-existing context and criticism. And it is not about, or just being the perception of “this journalist”:
https://www.theverge.com/23992402/geoff-keighley-the-game-awards-layoffs
https://videogames.si.com/features/games-industry-deserves-better-than-geoff-keighley
https://www.inverse.com/gaming/the-game-awards-2023-needs-to-acknowledge-industrys-lay-offs-problem
https://dotesports.com/the-game-awards/news/the-game-awards-layoffs-developers-no-respect
The problems also goes beyond just the layoffs, but his overt coziness and preferential treatment of large studios, over even the ones that actually won the award he is presiding over, and are supposed to be celebrated:
https://insider-gaming.com/geoff-keighley-shows-cowardice-at-the-game-awards/
https://www.eurogamer.net/the-game-awards-speeches-were-too-short-geoff-keighley-admits
There are now summaries from non pay-walled (and English) press: https://www.eurogamer.net/new-the-day-before-report-alleges-employees-fined-for-making-mistakes
There are plenty of EDID blockers and emulators already on the market. Unfortunately, no, “find[ing] […] the monitor’s model number” is not as trivial as you may think, if somebody really wants to evade. It is quite trivial nowadays to spoof the EDID in hardware, without the software able to do anything.
AMD’s support for AI is just fine
This is quite untrue, especially if you do actual research and not just run other people’s models. For example, ROCm is missing in many sparse autograd frameworks, e.g. pytorch_sparse, or having a viable alternative to Nvidias MinkowskiEngine. This is needed if you do any state-of-the-art convnets with attention-like sparsity.
As a user of an ecosystem that I care about, I totally do not. Why should the health of an ecosystem be dictated by my usage patterns or that of people that I know? Bit self-centered, also?
Also, today’s Apple fans and their “Apple-no-gaming” fiction are too quick to “forget” Bungie and how upset Steve Jobs was when Halo became Microsoft-exclusive. https://arstechnica.com/gaming/2010/10/jobs-turned-down-bungie-at-first-how-microsoft-burned-apple/
There has been: