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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • Yeah, 4 employees out of 20.

    The fact this department even existed is a mystery to me. They didn’t even screen candidates or participate in interviews. It was basically 4 glorified secretaries. To be fair they also managed the payrolls, which consisted of sending the same excel file to he accountant each week. Realistically we would only have needed 1 person to keep track of whatever might pop up and to make sure the payroll system was up to date. The owners liked to screen and do the interviews themselves.

    At some other place I worked we had 1 admin/accountant person working like 1 or 2 days a week for a business of about 40 employees. Again the owners were taking care of new hires.

    HR as a department seems largely useless unless you’re hiring 365 days a year and have so many employees that you can’t keep up with all the requests. HR people are usually terrible at screening candidates anyway.


  • Holy. One place I worked at had way too many HR personnel. It was crazy. I happenned to have my workstation directly next to them. They quite literally did nothing all day. Nothing. At. All. It blew my mind.

    So why did we have so many? Well at basically every company-wide meeting this dep was putting on the biggest theater performance of being overwhelmed by “governmental endless bureaucracy” or something. So they always tried to hire more of their own friends. Temporary roles always became permanent and we ended up with 20% of the company working HR. The owner of the company, bless his heart, really could not say no.

    My experience with HR in most companies has been hit and miss, but this one example really opened my eyes. Of course if you hire people who are basically actors you run the risk of forming an HR dep that is very dramatic and manipulative.

    I can’t really blame the workers for taking advantage of an easy job and making a great living out of browsing Facebook and gossiping all day. But it really suck that the actual good workers were over-worked because other areas of the business were under-staffed. Virtually nobody else had the political impact in the hiring process HR had. Obviously this business wasn’t run by genius.






  • It is incredible really, I worked with C# for so long, and I tend to be very critical of the stuff I’ve used for a long time. For C#, I am struggling to figure how I would improve it, because all the stuff that suck in C# is usually the lesser of two evils.

    Of course if you hate classes, types, managed memory or anything invented in the last 20 years you will hate it, and I’ve met people like this. That is why you gotta keep learning as a dev, you don’t want to be one of those.




  • The best codebase I have ever seen and collaborated on was also boring as fuck.

    • Small, immutable modules.
    • Every new features was coded by extension (the ‘o’ in S.O.L.I.D)
    • All dependencies were resolved by injection.
    • All the application life cycle was managed by configurable scopes.
    • There was absolutely no boiler plate except for the initial injectors.
    • All of the tests were brain-dead and took very minimal effort to write. Tests served both as documentation and specification for modules.
    • “Refactoring” was as simple as changing a constructor or a configuration file.
    • All the input/output of the modules were configurable streams.

    There is more to it, but basically, it was a very strict codebase, and it used a lot of opinionated libraries. Not an easy codebase to understand if you’re a newbie, but it was absolutely brain dead to maintain and extend on.

    Coding actually took very little time of our day, most of it consisted of researching the best tech or what to add next. I think the codebase was objectively strictly better than all other similar software I’ve seen and worked on. We joked A LOT when it came time to change something in the app pretending it would take weeks and many 8 pointers, then we’d casually make the change while joking about it.

    It might sound mythical and bullshity, and it wasn’t perfect, it should be said that dependency injection often come in the form of highly opinionated frameworks, but it really felt like what software development should be. It really felt like engineering, boring and predictable, every PO dreams.

    That being said, I given up trying to convince people that having life-cycle logic are over the place and fetching dependencies left and right always lead to chaos. Unfortunately I cannot really tell you guys what the software was about because I am not allowed to, but there was a lot of moving parts (hence why we decided to go with this approach). I will also reiterate that it was boring as fuck. If anything, my hot take would be that most programmers are subconsciously lying to themselves, and prefer to code whatever it is they like, instead of what the codebase need, and using whatever tool they like, instead of the tools the project and the team need. Programming like and engineer is not “fun”, programming like a cowboy and ignoring the tests is a whole lot of fun.