Dynamic typing is insane. You have to keep track of the type of absolutely everything, in your head. It’s like the assembly of type systems, except it makes your program slower instead of faster.
Nothing like trying to make sense of code you come across and all the function parameters have unhelpful names, are not primitive types, and have no type information whatsoever. Then you get to crawl through the entire thing to make sense of it.
You can do typing through the compiler at build time, or you can do typing with guard statements at run time. You always end up doing typing tho
If you don’t add comments, even rudimentary ones, or you don’t use a naming convention that accurately describes the variables or the functions, you’re a bad programmer. It doesn’t matter if you know what it does now, just wait until you need to know what it does in 6 months and you have to stop what you’re doing an decipher it.
Self documenting code is infinitely more valuable than comments because then code spreads with it’s use, whereas the comments stay behind.
I got roasted at my company when I first joined because my naming conventions are a little extra. That lasted for about 2 months before people started to see the difference in legibility as the code started to change.
One of the things I tell my juniors is, “this isn’t the 80s. There isn’t an 80 character line limit. The computer doesn’t benefit from your short variable names. I should be able to read most lines of code as a single non-compound sentence in English with only minor tweaks and the English sentence should be what is happening in most of those lines of code.”
it doesn’t matter if you don’t know what it does now
If I don’t know what it does now my comment of “I have no idea wtf this does” won’t help me in 6 months.
Python is only good for short programs
Python should not be used for production environments, or anything facing the user directly. You are only inviting pain and suffering.
Python is only good for short programs
Was Python designed with enterprise applications in mind?
It sounds like some developers have a Python hammer and they can only envision using that hammer to drive any kind of nail, no matter how poorly.
I feel attacked.
By my own Python hammer.
I mean, it’s still a very nice language. I can see someone, marveled by that, would endeavor to make bigger things with it. I just don’t feel it scales that well.
I agree. The GIL and packaging woes are a good indication that it’s range of applications isn’t as extensive as other tech stacks.
packaging woes
My own hot take is that I hear this criticism of Python a lot, but have never had anyone actually back it up when I ask for more details. And I will be very surprised to hear that it’s a worse situation than Java/TypeScript’s.
We used to have a Python guy at my work. For a lot of LITTLE ETL stuff he created Python projects. In two projects I’ve had to fix up now, he used different tooling. Both those toolings have failed me (Poetry, Conda). I ended up using our CI/CD pipeline code to run my local stuff, because I could not get those things to work.
For comparison, it took me roughly zero seconds to start working on an old Go project.
Python was built in an era where space was expensive and it was only used for small, universal scripts. In that context, having all packages be “system-wide” made sense. All the virtual env shenanigans won’t ever fix that.
In that context, having all packages be “system-wide” made sense. All the virtual env shenanigans won’t ever fix that.
Sorry, but you’ll need to explain this a little bit more to me. That’s precisely what virtual env shenanigans do - make it so that your environment isn’t referencing the system-wide packages. I can totally see that it’s a problem if your virtual env tooling fails to work as expected and you can’t activate your environment (FWIW, simply old
python -m venv venv; source venv/bin/activate
has never let me down in ~10 years of professional programming, but I do believe you when you say that Poetry and Conda have broken on you); but assuming that the tools work, the problem you’ve described completely goes away.
Check out home assistant.
I don’t mean it doesn’t work for larger projects. Just that it’s a pain to understand other’s code when you have almost no type information, making it, to me, a no go for that
Larger projects in Python (like homeassistant) tend to use type-hints and enforce them through linters. Essentially, these linters (with a well-setup IDE) turn programming in large Python projects into a very similar experience to programming a statically typed language, except that Python does not need to be compiled (and type-checked) to run it. So you can still run it before you have satisfied the linters, you just can’t commit or push or whatever (depending on project setup).
And yes, these linters and the Python type system are obviously not as good as something like a Go or Rust compiler. But then again, Python is a generalist language: it can do everything, but excels at nothing.
Go and rust are also generalist languages. Basically all main stream programming languages are and are equally as powerful (in terms of what they can do, rather than performance) as each other as they are all Turing complete. So you can emulate c in python or python in c for instance).
Anything you can do in python you can do in basically any other mainstream language. Python is better at some niches than others just like all other languages are with their own niches - and all can be used generally for anything. Python has a lot of libraries that can make it easier to do a large range of things than a lot of other languages - but really so do quite a few of the popular languages these days.
That’s actually a good idea, enforcing it. Still, do these linters protect against misuse? E.g I have an int but place a string on it somewhere?
Yes, in a good dev workflow mypy errors will not pass basic CI tests to get merged. Types are not really a problem in modern Python workflows, you can basically have a better type checker than Java out of the box (which can be improved with static analysis tools). The biggest problem with Python remains performance.
My take is that no matter which language you are using, and no matter the field you work in, you will always have something to learn.
After 4 years of professional development, I rated my knowledge of C++ at 7/10. After 8 years, I rated it 4/10. After 15 years, I can confidently say 6.5/10.
This take gets colder as you get more experience.
Amen. I once had an interview where they asked what my skill is with .net on a scale of 1 - 10. I answered 6.5 even though at the time I had been doing it for 7 years. They looked annoyed and said they were looking for someone who was a 10. I countered with nobody is a 10, not them or even the people working on the framework itself. I didn’t pass the interview and I think this question was why.
As a hiring manager, I can understand why you didn’t get the job. I agree that it’s not a “good” question, sure, but when you’re hiring for a job where the demand is high because a lot is on the line, the last thing you’re going to do is hire someone who says their skills are “6.5/10” after almost a decade of experience. They wanted to hear how confident you were in your ability to solve problems with .NET. They didn’t want to hear “aCtUaLlY, nO oNe Is PeRfEcT.” They likely hired the person who said “gee, I feel like my skills are 10/10 after all these years of experience of problem solving. So far there hasn’t been a problem I couldn’t solve with .NET!” That gives the hiring manager way more confidence than something along the lines of “6.5/10 after almost a decade, but hire me because no one is perfect.” (I am over simplifying what you said, because this is potentially how they remembered you.)
Unfortunately, interviews for developer jobs can be a bit of a crap shoot.
Your mistake was giving them an answer instead of asking how the scale was setup before giving them a number. Psychologically, by answering first your established that the question was valid as presented and it anchored their expectations as the ones you had to live up to. By questioning it you get to anchor your response to a different point.
Sometimes questions like this can be used to see how effective a person will be in certain lead roles. Recognizing, explaining and disambiguating the trap question is a valuable lead skill in some roles. Not all mind you… And maybe not ones most people would want.
But most likely you dodged a bullet.
I was kicking myself for days afterwards for not doing exactly as you said. I’m not good at these types of interview questions in the moment. Also before that was the tech interview classic of asking a bunch random trivia questions, which I actually nailed. Also this was for dev II position.
I definitely dodged a bullet though. Some months later I got hired at a different company for 30k more.
Not sure if these are hot takes:
- Difficult to test == poorly designed
- Code review is overrated and often poorly executed, most things should be checked automatically (review should still be done though)
- Which programming language doesn’t matter (within reason), while amount of programming languages matters a lot
I’ve been wanting to make my applications easier to test. The issue is, I don’t know what to test. Often my issues are so trivial I notice them immediately.
What are some examples of common things in, let’s say a web server, that could be unit tested?
The best codebase I have ever seen and collaborated on was also boring as fuck.
- Small, immutable modules.
- Every new features was coded by extension (the ‘o’ in S.O.L.I.D)
- All dependencies were resolved by injection.
- All the application life cycle was managed by configurable scopes.
- There was absolutely no boiler plate except for the initial injectors.
- All of the tests were brain-dead and took very minimal effort to write. Tests served both as documentation and specification for modules.
- “Refactoring” was as simple as changing a constructor or a configuration file.
- All the input/output of the modules were configurable streams.
There is more to it, but basically, it was a very strict codebase, and it used a lot of opinionated libraries. Not an easy codebase to understand if you’re a newbie, but it was absolutely brain dead to maintain and extend on.
Coding actually took very little time of our day, most of it consisted of researching the best tech or what to add next. I think the codebase was objectively strictly better than all other similar software I’ve seen and worked on. We joked A LOT when it came time to change something in the app pretending it would take weeks and many 8 pointers, then we’d casually make the change while joking about it.
It might sound mythical and bullshity, and it wasn’t perfect, it should be said that dependency injection often come in the form of highly opinionated frameworks, but it really felt like what software development should be. It really felt like engineering, boring and predictable, every PO dreams.
That being said, I given up trying to convince people that having life-cycle logic are over the place and fetching dependencies left and right always lead to chaos. Unfortunately I cannot really tell you guys what the software was about because I am not allowed to, but there was a lot of moving parts (hence why we decided to go with this approach). I will also reiterate that it was boring as fuck. If anything, my hot take would be that most programmers are subconsciously lying to themselves, and prefer to code whatever it is they like, instead of what the codebase need, and using whatever tool they like, instead of the tools the project and the team need. Programming like and engineer is not “fun”, programming like a cowboy and ignoring the tests is a whole lot of fun.
Programing is a lot less important than people and team dynamics
People can always be replaced, they’re irrelevant.
Sure try to replace the one or two people that hold the whole team together. I’ve seen it a couple times, a good team disintegrates right after one or two key people leave.
Also, if you replace half the team, prepare for some major learning time whenever the next change is being made. Or after the next deployment. 🤷♂️
The code can always be rewritten, it is irrelevant.
And it will change next week anyway. 😁
SPAs are mostly garbage, and the internet has been irreparably damaged by lazy devs chasing trends just to building simple sites with overly complicated fe frameworks.
90% of the internet actually should just be rendered server side with a bit of js for interactivity. JQuery was fine at the time, Javascript is better now and Alpinejs is actually awesome. Nowadays, REST w/HTMX and HATEOAS is the most productive, painless and enjoyable web development can get. Minimal dependencies, tiny file sizes, fast and simple.
Unless your web site needs to work offline (it probably doesn’t), or it has to manage client state for dozen/hundreds of data points (e.g. Google Maps), you don’t need a SPA. If your site only needs to track minimal state, just use a good SSR web framework (Rails, asp.net, Django, whatever).
I loathe JavaScript heavy websites, especially when used for forms. Don’t break autofill and copy/paste. And don’t complain about the format just because I pasted! Seriously, why is pasting text in the correct format triggering some JavaScript framework? It all seriously gets to me.
With that said, I really like Hotwire. HTML over the wire is bliss. Stimulus is perfect for sprinkling non-invasive JavaScript throughout an application.
Preferring server side rendering is an interesting topic
Client side renderering is currently the preference because the company gets to offload the compute costs of their servers onto the clients’ devices
As long as every website has a profit motive, even if it’s just a single person trying to save some money on their AWS bills, server side rendering will never become the norm
I’m still hoping for browsers to become some kind of open standard application environments and web apps to become actual apps running on this environment.
How are browser not that already? What’s missing?
They are an open standard and used to make many thousands of apps.
Refactoring is something that should be constantly done in a code base, for every story. As soon as people get scared about changing things the codebase is on the road to being legacy.
Who is in the wrong? Your manager, for not giving you time to refactor? Or you for giving him the option?
Why do you need time to refactor? It is just part of the work you need to do and should be accounted for when doing any other work. IMO a big mistake people make is thinking refactoring is some separate thing they need permission to do. You don’t, if you need to make a change in some area refactor it first to make it easier to accept your change, then add your change then refactor to clean up. This is not three separate tasks, just three steps in one task. You should be given enough time to do the whole task, not just part of it.
Doesn’t everybody agree with this? I really never thought of it as a hot take.
Today I removed code from a codebase that was added in 2021 and never ever used. Sadly, some people are as content to litter in their repo as they are in the woods.
Tabs are better than spaces
Tabs are literally designed for aligned indentation, and they’re configurable for clientside viewing. There is no excuse for spaces. I don’t care if your goddang function arguments line up once they spill out onto another line. You’ve got deeper problems.
Tabs are designed for tabulation (hence the name), not indentation. The side effect is that a tab’s length changes based on its position in a line, which is terrible for programming. If you use tabs in the Python REPL, it looks like this:
>>> def frobnicate_all(arr): >>> for item in arr: >>> frobnicate(item)
How long is a newline?
A newline is the separator between lines, so the concept of length doesn’t make sense for it.
Correct.
And a tab is the separator between stops.
Indeed. It’s a separator, so using it for indentation doesn’t make sense.
Stops are indentation.
They’re what you indent… to.
Tab goes to the next stop, the same way newline goes to the next line. Exactly the same way. If you write more text before the next line, the amount of whitespace shrinks. That doesn’t mean the “length” of a newline changes. It always goes one line.
A tab always goes one stop.
a tab’s length changes based on its position in a line
What does this even mean? A tab is a tab.
Tab’s don’t have multiple lengths inside a file, they all have the same length.
That’s the point of tabs.
Compiler checked typing is strictly superior to dynamic typing. Any criticism of it is either ignorance, only applicable to older languages or a temporarily missing feature from the current languages.
Using dynamic languages is understandable for a lot of language “external” reasons, just that I really feel like there’s no good argument for it.
It’s much easier to work with streams of untyped data in a weakly typed language.
Agile in it’s current implementation with excessive meetings wastes more time than the mistakes it tries to avoid.
Hot take: people who don’t like code reviews have never been part of a good code review culture.
Until you know a few very different languages, you don’t know what a good language is, so just relax on having opinions about which languages are better. You don’t need those opinions. They just get in your way.
Don’t even worry about what your first language is. The CS snobs used to say BASIC causes brain damage and that us '80s microcomputer kids were permanently ruined … but that was wrong. JavaScript is fine, C# is fine … as long as you don’t stop there.
(One of my first programming languages after BASIC was ZZT-OOP, the scripting language for Tim Sweeney’s first published game, back when Epic Games was called Potomac Computer Systems. It doesn’t have numbers. If you want to count something, you can move objects around on the game board to count it. If ZZT-OOP doesn’t cause brain damage, no language will.)
Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”. So what if the first language you used required curly braces, and the next one you learn doesn’t? So what if type inference means that you don’t have to write
int
on your ints? You’ll get used to it.You learned how to use curly braces, and you’ll learn how to use something else too. You’re smart. You can cope with indentation rules or significant capitalization or funny punctuation. The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.
Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”…The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.
Well i mean… that’s kinda what “unintuitive” means. Intuitive, i.e. natural/obvious/without effort. Having to gain familiarity sorta literally means it’s not that, thus unintuitive.
I dont disagree with your sentiment, but these people are using the correct term. For example, python len(object) instead of obj.len() trips me up to this day because 99% of the time i think [thing] -> [action], and most language constructs encourage that. If I still regularly type an object name, and then have to scroll the cursor back over and type “len(”, i cant possibly be using my intuition. It’s not the language’s “fault” - because it’s not really “wrong” - but it is unintuitive.
If you only know C and you’re looking at Python, the absence of curly braces on code blocks is temporarily unfamiliar to you.
But if you only know Python and you’re looking at C, the fact that indentation doesn’t matter is temporarily unfamiliar to you.
Once you learn the new language, it’s not unfamiliar to you anymore.
“Unintuitive” often suggests that there’s something wrong with the language in a global sense, just because it doesn’t look like the last one you used — as if the choice to use (or not use) curly braces is natural and anything else is willfully perverse on the part of the language designer.
Internet would be better if javascript was never invented.