The hype is real. There’s no microtransactions, no multiplayer, it’s just about building the best deck with as many synergies as possible and getting the highest score you can. If you played Magic or even Inscryption, you’ll feel right at home.
Programmer and Airplane Enthusiast.
“You just don’t know how AI works” earns you a block.
The hype is real. There’s no microtransactions, no multiplayer, it’s just about building the best deck with as many synergies as possible and getting the highest score you can. If you played Magic or even Inscryption, you’ll feel right at home.
This makes no sense. Zork and Asteroids are practically contemporaries. Last of Us and Dota 2, Persona 5 and PUBG, Street Fighter 6 and Baldur’s Gate 3, each of these pairs released the same year. We can probably point to as many story-driven games as action-driven games, every single year, since 1977.
On the time scale you’re talking about, there’s almost no correlation between time and the quality of video game storytelling. If anything, it has been improving (insofar as bigger games with bigger budgets have more grandiose stories being written for them).
I think they have so much technical debt that if they tried to move away from their current stack, it would be the end of them, almost overnight. They don’t have the manpower and know-how to move to Unreal or Unity or otherwise. If they did, they would have done so by now.
@mapache I don’t recognize the orange square…
I think more likely than Valve going under is Valve getting bought or going public. Both would result in the new owner (a megacorp in their own right, or greedy shareholders, respectively) turning the system into shit to squeeze more money out of it. And new DRM would be foisted onto the system regardless.
is it still impossible to withdraw staked coins?
Wait back up.
still
Hahahahaha holy shit.
Trader Joe’s is privately owned, but it is owned by Aldi.
Oh… then it’s not that good of a deal. Cool tech, but not consumer friendly.
Wait a second, you can add on the Bluray drive to the slim PS5? Meaning you’re not locked in to an all-digital console, but you can still upgrade later? That’s a great idea, why is no one talking about this?
Sony finally gets to join the ranks of add-on-disc-player consoles: the Sega Megadrive, the N64DD, and this… thing.
In case nobody’s said it already, it’s awesome you’re taking an active role in teaching your daughter media literacy. 🙂
They do at least make it available online. But I agree that the artificial scarcity is scummy.
If you don’t have plans to travel to Amsterdam any time soon, you will still have a chance to get in on the artsy action via the Pokémon Center online storefront.
A range of Pokémon x Van Gogh products, though not the entire collection, will go live on the Pokémon Center and be available for purchase while supplies last. This includes a number of art prints, figures, and more.
The Pikachu with Felt Hat promo card will be given out as a gift to users who purchase products from this collab collection—again, while supplies last. It is likely that you will only get one Pikachu promo per order as a way to send as many cards out to as many people as possible.
The crossover? The scalpers?
The sign basically implies you’re in it. But the highways shields have no numbers so you’d have to find the city without other context clues.
Geoguessr players seething
I was referring to the Armored Core games that From developed starting with the original PlayStation in 1997. But to your point, it speaks to their flexibility in using the same engine to make games of two fairly different genres.
Those are in fact all objective measures of a game’s quality. FPS on certain hardware, game length, frequency of crashes, the presence of microstuttering, lists of features, these are all things that can be quantified, and by being quantified they are made objective. You can take this information and compare games against each other to make purchasing decisions, critique them, etc. Those decisions are subjective, yet they are based on objective data.
But I didn’t say that we should only use objective measures to evaluate games, nor do I agree that we can only evaluate games subjectively. We need both, gaming media should give us both, but we both need to be able to distinguish between them.
Gaming media has a difficult time differentiating their thoughts on games as a consumer product and games as art. For the former, it’s useful to have objective measures. For the latter, subjective.
an ancient game engine that’s probably barely hanging together
I think Bethesda is a company full of people at the terminus of their careers - they don’t know how to make any other kind of game than “Bethesda RPG,” they don’t know how to use any other game engine, and they are unable to learn either of those skills. Many other game studios have learned to evolve and shift their resources and assets - Naughty Dog doesn’t still use the Jak and Daxter engine, From Software went from making mecha games like Armored Core to defining an entire genre with Dark Souls. It seems like Bethesda doesn’t have the capacity to change like other companies.
I mean, what does he think makes a good game, if not sorry, characters, and world? Must a game only be evaluated by it’s rules and systems? Then guess what, BG3 is built on DND 5e, arguably the most successful RPG system of all time. What even is his complaint?
It might be a hot take but I think the bgm is actually the weakest part of the game. Feels too repetitive and too short, like Mementos in Persona 5. I legitimately play on mute and put something else on in the background.