• 0 Posts
  • 23 Comments
Joined 1 year ago
cake
Cake day: June 21st, 2023

help-circle
  • I’ve always hated it and thought it was a stupid untuitive mechanic that didn’t map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It’s an old school mechanic that I am glad is going out of fashion due to better vault controls.

    like a simulation of pulling your legs up in real life.

    You don’t pull your legs up in real life though, you use your hands to vault onto something. You can’t just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn’t anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.

    Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.








  • A casino is pure gambling, there’s no parallel game attached to it

    What are you talking about? Blackjack, poker, literally any card game…these are all parallel games that accompany the gambling. You can play these games independently of spending money. Casinos just make it pay-to-win by offering bets and larger payout tables for high-rollers, etc.

    It might surprise you, but people understand what CS is.

    Except you because you can’t make the distinction between CS and a casino. That’s why I am explaining it to you. CS is a competitive shooter first where none of the loot box mechanics affect actual gameplay, which is more than you can say for a majority of F2P games. A casino REQUIRES you to pay money to even engage in it. I don’t get what’s so hard to understand about this.

    I’m talking about addictive gambling, I’m not talking about selling pay to win advantages.

    Stop moving the goal posts. Your whole point was calling CS a casino, but there’s massive differences between the two that you seem to gloss over. Now, if CS offered higher damage weapons, more health, etc. and the only way to get them was via loot boxes, then sure, I’d agree with you, but that’s not what CS does. Calling it simply a casino is just being reductive.






  • assess whether CS is designed that way

    It isn’t. There’s no grind to get better weapons so that you can remain competitive with other players and no paid lootboxes that give you an early advantage. You start out with the standard set of weapons just like any other player and that never changes. The only addicting thing about the boxes in CS2 is that they look cool but I’d say that that’s more on the player to decide whether they want it or not.

    It’s like saying providing the ability to paint your car is an addicting business practice, which I don’t really buy. This is not the same as pay-to-win and the distinction should be made here.