Wouldn’t compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.
Wouldn’t compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.
I can see the footguns, but I can also see the huge QoL improvement - no more std::enable_if
spam to check if a class type has a member, if you can just check for them.
… at least I hope it would be less ugly than std::enable_if
.
Java²script
No harm in asking, nw:
The first one that comes to mind is Fortnite, it has been used for advertising Halo and Star Wars, at least I think those were sponsors veiled as simple crossovers but I’m sure they’re not the only sponsors/crossovers.
Though, mostly I was refering to almost every live-service game as of late, if you count “please check out the shop and buy these new skins” as advertisements. They’re not being paid by third parties to deliver them, but they sure were as annoying as TV ads when I experienced them…
The latest example I can think of is Sea Of Thieves, where I still haven’t fully figured out how menus work because sometimes half of the screen points you to some kind of shop.
I wish all games were free of commercials…
Lunacid, great lil’ game until you decide to try and get all the achievements.
The one thing I don’t really like is how all of the world building is more or less inavlidated by the classic “it’s just a dream bro”.
Yes, the dreamer is supposedly an eldritch being, but I’d like to appreciate all the tiny little lore connections you can find without the looming threat of “this doesn’t make sense because it’s all a dream”.
Like with skeletons.
Why skeletons?
All enemies in the game have some sort of explaination, from the simple “this is a fog beast” to “holy knights cursed themselves and became abominable horses, tainting vampire cattle and turning their captors into the puddle of harm that currently stands in your way”.
But skeletons?
They don’t have any explaination, unlike the mummies of the Temple of Silence - they’re just nondescript undead enemies where undead enemies thematically fit. The dreamer put them there, because it’s a dream.
Probably better than pineapple
The joke has been lost because the drive’s technology is ill-suited for permament storage.
If only we had a hard drive…
Wdym? flamingo_pinyata’s explaination was quite useful, I wish somebody had told me that long ago and it’s still going to let me save so much time.
They lost their firstborn son in The War to untracked artillery because neither -i, -n, nor -f were given.
I don’t know how many light years the nearest edge of this galaxy is, but I’d wager it would take some time for the jump to be apparent to us.
There are some reposting bot, Lemmit comes to mind
Of course Microsoft has to come out with this THE ONE TIME they’re not to blame for broken software…
This is the 7th time I see a picture of a table like this, I guess this type of furniture is gaining traction
I don’t know your cysec practices so I can’t address the second paragraph, but to answer the first question - this is probably the reason
BECAUSE if we leave too much SPACE between capitalized KEYWORDS they blend TOGETHER, we get BORED and stop reading the SENTENCE
If you want to comb the game for unique dialogue and Lea expressions, make sure to start and finish a Sergey Hax run when you do get back to it
Me, because I cannot understand how people can miss the facetiousness of this meme template with such confidence
CrossCode, for the third time in about two weeks.
I’m 5 years late to it because for some reason I thought it was a JRPG…
Yeah, that’s what I was thinking of. I don’t know how C++ could reasonably have Java-like reflections anyway…