Man I wish. Those puzzles are ingrained in my skull forever.
Julian
Game dev and Linux user
- 2 Posts
- 38 Comments
Julian@lemm.eeOPto
Gaming@beehaw.org•My story-driven game Year Unknown now has a Steam page!English
1·2 years agoWanted to update that I’m almost through the first book, mixed feelings at certain parts, but I’m enjoying the end on Schar’s world. Felt like the beginning had a lot of unnecessary sidetracks and random deaths. But I do definitely love the ideas, especially all the culture technology, so I’ll probably check out the second book.
Julian@lemm.eeto
Gaming@beehaw.org•Risk of Rain developers join Valve, announced in a twitter post.English
15·2 years agoDont forget cs2, plus the short (but very fun) Aperture Desk Job)
Julian@lemm.eeto
Gaming@beehaw.org•Balatro: Friends of Jimbo – Reveal Trailer – Nintendo Switch - YouTubeEnglish
27·2 years agoWow it evolved from an Empoisoned game to a Swumbles Big Jumble game.
I feel like this isn’t exclusive to indie games.
Empoisoned games: Forespoken, Bloodborne, Metal Gear Rising RevenganceSwumbles Big Jumble games: Assassin’s Creed (plus subtitle), John Madden Football (and other similarly titled sports games), any legend of zelda game.
Julian@lemm.eeto
Gaming@beehaw.org•I don't hate Body Type replacing Gender, I hate lazinessEnglish
3·2 years agoYeah I agree with you there. If you’re gonna just give two or three body type options and no other customization, there should be an androgenous option or at least they should all be generally androgenous. I think the issue with runescape probably stems from how the game was before.
Julian@lemm.eeto
Gaming@beehaw.org•I don't hate Body Type replacing Gender, I hate lazinessEnglish
11·2 years agoI agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you’re describing. I think what could help is a third option that’s a more neutral body type. Or maybe if it’s not relevant, just don’t have a body type option.
I also don’t know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn’t necessarily match their gender identity.
Julian@lemm.eeto
Gaming@beehaw.org•Actors demand action over 'disgusting' video game sex scenes [BBC]English
17·2 years agoI mean, that’s not cruelty free. Someone’s still gotta animate that. And most good animators either act scenes out beforehand and/or use reference footage.
So many games focus mainly on competitive play. Tf2 is the only multiplayer fps where I feel free to relax and goof off.
Julian@lemm.eeto
Gaming@beehaw.org•Arkane founder says Prey and Dishonored fans ‘will be happy’ with his new game [VGC]English
24·2 years agoI’m interested.
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.
Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.
But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.
And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.
The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.
They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.
I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.
If not, joycond also works (although it’s a bit janky in my experience): https://github.com/DanielOgorchock/joycond
Huh, til. Thanks for the correction.
Pixar made finding nemo, not disney. It was released years before the acquisition.
Edit: I’m mostly wrong. Pixar was collaborating with Disney at the time.
Wow! Imagine if China implemented a policy to prevent people from having kids, or had a giant monopolistic corporation that didn’t care about green energy! That would be horrible!
Ma’am/sir this is a Wendy’s.



If the entire list isn’t outer wilds its bs.