• SonnyVabitch@lemmy.world
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    1 year ago

    I’m old enough to remember and I’m here to tell young’uns, that’s what people actually looked like then IRL.

  • circuitfarmer@lemmy.sdf.org
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    1 year ago

    Isn’t it a weird effect? I assume it has a name but I don’t know what it is. But what I do know is: I remember some older games looking better than anything, because when I was playing, they did. When I revisit them years later, they’re not how I remember.

    • GenericUsername34@lemmy.world
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      1 year ago

      They did look better on CRTs. Modern displays will smooth things in a way the original developers didn’t intend. It’s less pronounced in the PS1/N64 era, but SNES/NES has some games that look noticeably worse without applying a filter.

      • circuitfarmer@lemmy.sdf.org
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        1 year ago

        This is true of SD media as well. Watching a VHS rip for example is pretty jarring on an HD display, but it didn’t look that way on a CRT.

        • GamingChairModel@lemmy.world
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          1 year ago

          Plus VHS and analog SD broadcast used to “compress” the signal by sending only every other line, every other frame. That interlacing allowed them to basically halve the bandwidth of the signal while still mostly giving the human eye the illusion of the full frame rate, especially with the glowing phosphors of a CRT screen).

          The main problem for digital video formats is that interlacing doesn’t play well with the compression methods in modern codecs, so video that was originally in that analog-friendly format is very inefficient to encode (and looks bad on modern displays).

    • The Picard Maneuver@startrek.websiteOPM
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      1 year ago

      Even stuff that’s more modern gets me, like Skyrim. When I first booted that up, I couldn’t imagine graphics getting much better. Now, I go back and see flat textures with sporadic grass nodes…

    • Altima NEO@lemmy.zip
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      1 year ago

      I find it interesting that people seem to remember graphics being so much better. I remember back then thinking “WTF? Why are the walls wobbling around so much?” Or why characters bodies were broken up into chunky blocks instead of a single shape?

      Final Fantasy VII drove me nuts with the blocky characters while you were exploring, but the much more detailed characters during combat.

      I will concede, though, I don’t remember the N64 looking so blurry back then. Playing it now, it’s like goddamn! There’s excessive antialiasing and motion blur.

      • Nurse_Robot@lemmy.world
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        1 year ago

        Graphics were designed for the consumer. The average consumer used a CRT, which blurred the edges, so the sprites were designed around that.

        • Cethin@lemmy.zip
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          1 year ago

          Yeah, that’s a huge issue with “retro” games being played in the modern day. At the time everyone had low resolution smaller CRTs and you couldn’t see the issues as easily. CRTs has built in anti-aliasing because of the way the technology works. If you throw it onto a modern day display it looks horrible, but that’s not the way it looked back then.

    • ivanafterall@kbin.social
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      1 year ago

      I remember walking into Toys R Us and seeing the Dreamcast for the first time, running NFL 2K. YOU COULD SEE THEIR BREATH IN THE COLD. It was absolutely mesmerizing. I had butterflies.

  • Floey@lemm.ee
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    1 year ago

    Did anyone actually think that? I was around playing games at the time. Graphics can be mind blowing and you can still dream of how they could be better.

    • m0darn@lemmy.ca
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      1 year ago

      I remember playing Donkey Kong Country as a kid and thinking it looked more real than real life.

    • It’s a weird thing, in my experience. Like, I remember a lot of old games having some just absolutely stunning CGI, especially cutscenes. But looking back, compared to what’s standard these days, they look like total shit. How could I have ever thought Spirits Within looked real compared to even the current games? And the movie was pre-rendered over many many hours, while the games are doing it all real-time.

      • citrusface@lemmy.world
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        1 year ago

        I remember sitting on the spirits within website looking at the renders of the characters and talking with my friend about how we couldn’t tell it was cgi.

        It is interesting how that changes over time.