Happy Sunday! Whatcha y’all been playing?

I’ve done nothing but blue prince. It keeps going deeper. And deeper, and deeper… I can’t stop playing. Someone help

  • _Lory98_@discuss.tchncs.de
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    4 days ago

    I’ve been playing Under Night In-Birth II. I had bought it last year but never actually played it. After this first week of matches I’d say it’s my favorite in this latest “generation” of figthing games.

    I randomly bought Azure Striker Gunvolt on Switch, since I rememberd hearing good things about it when it came out, but it’s not much fun to play. It feels really unpolished, the levels and bosses are a bit on the annoying side and the combat gimmick, where you need to tag enemies with projectiles to be able to damage them, feels really bad to use as it’s slow and unsatisfying.

    Everyone playing Blue Prince reminded me of La-Mulana, which I’ve been playing in the last few days. I’m a bit conflicted on it, since I like most of what the game does except for the combat which I find rather bad and unfairly punishing when considering how imprecise it is. I am enjoying the game, although I’m a bit worried it might be too long.

    • apotheotic (she/her)@beehaw.org
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      3 days ago

      I wanted to love La-Mulana a lot. And I do love it for building some of the foundation that some huge greats like Fez and Tunic and Outer Wilds stand upon. But holy shit, the game doesn’t want you to love it. The combat and movement are so punishing in an entirely unfun way. I stopped playing after getting what I understand to be like 70-80% of the way through the content the game has to offer and by the last ~20% of that I was dreading playing.

      It is a game I have to thank for making way for the existence of some of my favourite games, but I hate it nonetheless.

      • _Lory98_@discuss.tchncs.de
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        3 days ago

        Understandable, yea.

        The puzzle part feels like Outer Wilds, but without the log to help you and it’s also a bit less linear, which I’m personally enjoying but I can see why it could be boring.

        The platforming/navigation is a bit janky but usable after a while.

        The combat is IMO absolute garbage (the bosses in particular are pretty bad fights that waste your time and the hitboxes are terrible) and wouldn’t be surprised if this is what makes most people quit.

        For now at least, the exploration and puzzles overshadow the negatives, but they are pretty big negatives that are hard to ignore.