• rainwall@piefed.social
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        13 days ago

        Monopolized a market by offer good services to both end users and buisness clients.

        Lets not forget the evil though : helped set the 30% cut for apps/games that became the standard across all digital spaces, arguably started online gambling and microtranactions in gaming.

        • flamiera@kbin.melroy.org
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          The very first instance of microtransaction began with Elder Scrolls IV: Oblivion. You know the one, the horse armor for $2.50. That was in 2006.

          Team Fortress 2 didn’t come out until 2007.

          Online Gambling has been a thing for quite a while beforehand. You can’t entirely blame Valve, here. Inspired? Perhaps, but it took them quite a time to even start giving in.

          • imetators@lemmy.dbzer0.com
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            13 days ago

            Just a side note:

            TF2, released in 2007, hasn’t had lootboxes till 2010. Valve was not even the first game to have them.

            spoiler

            FIFA was 1 year ahead, but not the first one either.

            Also, TF2’s lootboxes are not the same as Dota2 and CSGO/CS2. TF2 weapons have an actual change of gameplay to them while Dota/CS has just skins. Not to mention, you can get all weps in TF2 by just playing the game.

          • paultimate14@lemmy.world
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            13 days ago

            I agree with your sentiment, but you’re wrong.

            Horse armor was nowhere close to the first microtransaction. Maple Story released in 2003 and is widely considered to be the first videogame with micro transactions. You could make a strong argument that arcade games were the origin of micro transactions even.

            Part of what made the horse armor so egregious was that it was for a full-priced game. And it’s also worth pointing out that Microsoft was involved in that mess too. They had purchased times exclusivity for Oblivion on Windows and Xbox. An unnamed Microsoft executive allegedly went to Todd Howard and compared the pricing to things like Xbox system themes or iPhone ringtones, when at the time a 30s crappy quality version of your favorite song might cost $5.

            Gambling has existed for thousands of years. I don’t blame Valve. I don’t really play their FtP games much, but my understanding is that the micro transactions are mostly cosmetic and not pay-to-win. There were times in my life when FtP games were a great boon and I had the discipline to not buy micro transactions, but today I prefer games that are just one purchase. Still, just because I don’t like FtP games doesn’t mean they shouldn’t exist or that I hate Valve for having some.

          • sp3ctr4l@lemmy.dbzer0.com
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            12 days ago

            Yep.

            This is, at least initially, Todd’s fucking fault, and I am never going to forget, nor forgive that.

            I can still remember seeing that pop up on Steam and being baffled, thinking it was the dumbest thing I’d ever seen.

            Then, within a few years, as I’m getting a degree in Econ, (during the GFC, lol) I realized…oh no… this is going to become the new paradigm for funding game dev, making money off of games, and that there need to be proactive pushes and discussions now to figure out how to manage and regulate this before it gets out of hand.

            Unfortunately, most gamers are fucking idiots, so that discussion did not even start at a wider scale untill the paradigm was well established, and I had the same idiots who 5 to 10 years prior were telling me ‘methinks the lady doth protest too much’, well, now they’re just telling me ‘pff, bro, what are you gonna do about it? just shut up’.

            Ross Scott from Stop Killing Games had been saying the kind of stuff he’d been saying about games preservation and DRM bullshit for a solid decade before he got any large amount of attention.

            I know because I’d been following him since even before his Mind Of Freeman days, back when he was basically just making skits in either GMod from before Gmod was sold for money, or he was just basically writing his own HL2 mods eseentially, to set up and block out and film the skits.

            People just fundamentally do not seem to understand that preventing an egg from falling off of a table is much easier than unbreaking an egg.

            See also: Climate change, current US tariff policy.

          • okwhateverdude@lemmy.world
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            13 days ago

            Selling loot boxes, where you pay 2-3 currency units to “unlock” a box that definitely won’t have something of value the vast majority of the time. TF2 cosmetics, CS:GO gun/knife/glove/player model skins

            • mitram@lemmy.pt
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              13 days ago

              To be fair those are cosmetic only items. I’ve played a ton of those games and didn’t spend s dime, because I don’t care about how cool my gun looks.

              • okwhateverdude@lemmy.world
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                13 days ago

                same. But to a lot of people, those pixels are valuable. So valuable an entire secondary market opened up outside of Steam. And the lootbox mechanic is literally gambling-- No different than a slot machine. When opening a box, it even gins it up with graphics and fanfare, just like a video slot machine.

                Multiple billions of currency units in “value” all situated around virtual gambling. Valve created the most successful, valuable digital casino, ever.

  • Annoyed_🦀 @lemmy.zip
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    >made their own linux distro

    >develop Proton and Lepton

    >all that in Valve-Time™

    >Windows gave up

    • witty_username@feddit.nl
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      Microsoft practically handed it to Valve. Microsoft wanted gamers off the PC and on to the xbox so they ignored the PC platform they were already dominant on. This gave free reign to Valve. One of the biggest mistakes in PC history if you ask me.

      • Midnight Wolf@lemmy.world
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        Yeah. I wanted to play Midtown Madness 3, after loving and modding the first two. But it was Xbox exclusive. I refused to save up for one, or ask for one as a gift. I was eventually gifted one, with MM3, and it is the only game I have for the Xbox.

        When Halo 2 for Vista dropped, and they tried to force players to Live Gold bullshit for voice chat, but we were all using Xfire. Eat shit, I’m not paying $10 a month to do something I can for free that my friends all have already. And I wouldn’t play another Halo title until the MCC dropped on steam - fuck locked down hardware and arbitrary limitations on the software and os. And they want money for that shit? Lmfao.

        My deep… ‘loathing’? For the dumbass decisions ms made regarding gaming for windows from 00 to 16, arguably longer. With ms driven by greed, and most folded for the games and series they loved… but I’m an absolute pain in the ass, never forget, never forgive kinda guy. I have a couple series of ms titles I like and buy, but they can fuck off with trying to get another red cent from me. Their slow sinking into stagnation and failure is… closure, for all the debates and arguments about how fucking stupid it is to pay for the ability to play with others, after already buying their box, and after already paying for internet. And then they can kill the servers at any time, and nobody seems to bat at eye. Yet I have games that are 20+ years old that I can run a server for and boom, me and friends can play. No money, no limitations, no bullshit.

        They fucked themselves. I’m just watching the ship sink. 🍿

  • Th4tGuyII@fedia.io
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    Valve could’ve legitimately done nothing and still be winning in comparison to the big three, but instead they’ve slowly and steadily been helping the gaming community to give Windows the middle finger by making huge contributions to Linux gaming.

    Honestly, its downright shameful how many companies have forgotten that a good way to make money from customers is simply to treat them nicely while they’re buying your goods.

    • ttyybb@lemmy.world
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      Valve’s big business strategy seems to be just wait for your competition to shoot themselves in the foot

    • gmtom@lemmy.world
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      13 days ago

      Helping the gaming community by popularising not owning your games, lootboxes and child gambling, early access and asset flips as well as being the first to cave when visa and MasterCard started pressuring companies to stop selling certain games?

      • mitram@lemmy.pt
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        Most games on steam are drm-free or have a very weak DRM which is easily removed. Not great, but not the worst.

        Lootboxes kinda suck, but at least they only use them for cosmetic items, it’s not pay2win, more like pay2lookgood.

        About the child gambling… Pretty awful, but I think the ones who should bear most of the blame should be the parents. I have younger family members (not my kids) and their parents couldn’t give less of a shit about ensuring they only have access to age appropriate content. Steam has parental controls implemented, USE THEM. Starting to think that allowing kids to access these features (when parental control is available) should be considered some kind of negligence.

        • stickly@lemmy.world
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          …???

          Most games on steam are drm-free or have a very weak DRM which is easily removed.

          Blatantly false. Take a glance at all the novice/low budget devs who tightly couple their game to Steam’s proprietary multiplayer api.

          Lootboxes kinda suck, but at least they only use them for cosmetic items

          That doesn’t mean they weren’t trailblazers for one of the most parasitic features of the 21st century.

          Steam has parental controls implemented

          The controls don’t even work for this. Even if you scrutinize every game before white listing, the devs can patch in loot boxes (or any toxic mechanic) at any time without your knowledge.

          And putting that aside, “bad parenting” is such a shit cop out when Steam’s main page is devoted to high revenue [toxic] games. This is like blaming parents when cigarette companies made ads specifically appealing to children, as if the inability to legally buy their product absolves them from the damage done.

        • imetators@lemmy.dbzer0.com
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          I think lootboxes and child gambling should be the same category if we are talking about steam.

          Not so much of an actual gambling imo. All you can know is that you will pull something out of a fixed list. But that is all the gambling part. At least with cases you know for a fact that you going to get something. Actual gambling happens off-site with skins that are traded using bot accounts. These services are actual gambling sites with games and chances to win something or lose everything.

          Valve probably can ban skin trading and then we’re done. Also, they probably can ban skin market while at it. But, I bet steam market brings tons of money. And, it is not like they are responsible for children gambling skins out off-site. Also, Valve did made restrictions on gambling. This month Valve has banned skin gambling logos/ads on tournament teams jerseys. And also a restriction that would render your newly purchased skins non-tradable for a week. Drop parental control in the mix - children wouldn’t be able gamble anymore.

      • paultimate14@lemmy.world
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        You never owned your own games, you just never read the documentation that came with your discs and cartridges before.

        Even GOG, who pays lipservice to “owning” your win games, just sells the same “license to access” the software that everyone else does. You can’t re-sell it, you can’t reverse-engineer code or modify most games, you can’t leave these “possessions” in your estate. You don’t own them.

        • gmtom@lemmy.world
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          You never owned your own games, you just never read the documentation that came with your discs and cartridges before.

          ??? You think Nintendo was going door to door to pull nes cartridges away from people for violating their tos???

          • paultimate14@lemmy.world
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            Nintendo has such a thorough history of anti-consumer litigation that they have a Wikipedia article dedicated to it.

            No, they didn’t break down the doors of individual gamers. They targeted retailers and producers instead. They introduced DRM in their hardware. And with the rise of the internet they HAVE been breaking down the doors of people who make tools to extract the software from their cartridges. Even after emulation was established as legal in the Sony vs Bleem case, Nintendo continues to use their money and lawyers to bully emulator developers. They famously sent DMCA takedowns to people who made Let’s Play videos or streamed the game, or even speedrunning videos.

            Speedrunning events have had to cancel or ban Nintendo games because of their legal actions. Nintendo has taken legal actions against tournament organizers for competitive multiplayer games.

            Here’s another website dedicated to tracking Nintendo’s bullshit.

  • Chloé 🥕@lemmy.blahaj.zone
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    look, im very grateful for valve employee’s work on proton (& other technologies), and i recognize that out of the major gaming companies, valve is one of the least bad…

    but they’re still a corporation. they’re still unethical. they popularized gambling mechanics and they basically have a monopoly on PC gaming distribution.

    don’t worship companies. they don’t care about you. need i remind you, in the late 2000s/early 2010s, nintendo was the good guy. just making good games and innovating, while everyone else was busy making yearly slop, day one DLCs, paid online, microtransactions, broken games on release… and now, look at them.

    • IronBird@lemmy.world
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      what were you smoking? nintendo has never been the good guy…they successfully patented the “digital representation of water” back in the day

      • Chloé 🥕@lemmy.blahaj.zone
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        sorry, i should’ve said “was seen as the good guys”. nintendo’s been doing shitty stuff since at least the 80s

        but that wasn’t the popular narrative back in the 2000s/2010s! just like valve now, people were more than willing to gloss over their shitty stuff because everyone else was worse. people worshipped iwata & reggie just like people worship gabe newell now.

        • Aceticon@lemmy.dbzer0.com
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          I think that more in general, from the change in the image of Elon Musk over the last 5 to 10 years the younger generations of Techies should’ve learned the vast chasm that is possible between perception and reality when it comes to those people who manage/own the companies making the Technology we love.

          Maybe Gabe is a good guy, maybe he’s neither good nor bad, maybe he’s a bad guy - if you don’t know the guy personally and well as a person, all you have to go by is the tightly managed public image you see, and as Musk so painfully demonstrated not that long ago, you can wrap an Nazi in a “nice techie pushing the world forward” managed public image which for decades the overwhelming majority of Techies (especially young ones) believes is real.

          So, yeah, going back to your original post, its safer “not to worship companies” or the people who lead them.

        • IronBird@lemmy.world
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          nintendo has always had it’s weird fanboys, say what you want but their business strategy of re-releasing the same old shit for next generation of kids works.

          plenty of people out there more than happy to consume mindlessly it seems

    • theneverfox@pawb.social
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      Valve is worker-run and largely worker owned, it’s literally 350 people who just work on whatever they think is a good idea

      They’re technically a corporation, but also an amazing argument for collective ownership

    • uncouple9831@lemmy.zip
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      Uh oh, you’ve kicked the hornet’s nest now. The brigade comes for anyone who doesn’t worship at the feet of valve. The brigade comes at night.

        • REDACTED@infosec.pub
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          13 days ago

          Why is it a bad take? Valve is indeed a corporation. I’m also someone who has grown irritated by their ways of screwing up good games for profit (you know, hat simulator, gambling, push for centralization, etc.). There is also a history of really sketchy anti-consumer choices basically no one is aware of, like them getting sued for not issuing refunds and being forced to implement refund system or accepting money from Microsoft to not release a free DLC to L4D, but rather as a new game (just so they don’t set a good example), paid mods fiasco, barely fighting back against adult content purge, etc

          • paultimate14@lemmy.world
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            screwing up good games for profit (you know, hat simulator, gambling, push for centralization, etc.)

            I actually don’t know what you’re talking about. To me adding cosmetic purchases to free games doesn’t count as “screwing up good games for profit”.

            There is also a history of really sketchy anti-consumer choices basically no one is aware of, like them getting sued for not issuing refunds and being forced to implement refund system to

            This is incredibly misleading. Valve always have refunds, it’s just that they did not have a written policy at first and it was administered case-by-case. In 2014 they got sued by an Australian in a case that was more about jurisdiction and whether Australian consumer protection laws could apply to digital goods sold by a US company. That was the impetus for Valve to publicly release a written policy, which is widely considered to be one of the most consumer-friendly on the industry.

            accepting money from Microsoft to not release a free DLC to L4D, but rather as a new game (just so they don’t set a good example),

            Do you have any more info on this? I think you’re getting this confused with the controversy around Crash Course, the 2nd DLC for the first game.

            Valve released Left4Dead 1 and an ounces their plans for free updates. The first update released for free everywhere. Crash Course released for free on PC, but cost money on Xbox Live. Valve claimed that it was Microsoft’s decision, not theirs. Afaik Microsoft has neither confirmed nor denied this, but it seems pretty plausible to me. It also lines up with what Todd Howard has said in interviews about the infamous Horse Armor. Microsoft has a history of pressuring DLC prices up on Xbox- i don’t blame Valve for that.

            paid mods fiasco

            This always seemed to me like a very complicated and nuanced discussion that always gets described as a “fiasco” or “catastrophe”, whether it’s Valve or Bethesda or whoever else. I always thought it was an incredibly cool idea to have a framework for monetization, which could lead to bigger and better mods. I think it’s reasonable for the original publishers/developers to get a cut since they made the game. I think it’s reasonable for Valve to get a cut if it is done through the Steam Workshop and Valve is handling the payyment processing.

            Heck, Valve in particular has a history of supporting mod makers. DOTA was a mod of Warcraft. Counter-Strike was a mod of Half Life.

            barely fighting back against adult content purge

            We’re at the point of literal victim blaming. Blame Collective Shout. Blame Visa and PayPal. Blame governments for not having (or enforcing) legislation forcing these payment processors to be neutral. What do you want Valve to do here? The payment processors are orders of magnitude larger and can destroy Valve overnight if they wanted to.

            • REDACTED@infosec.pub
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              I actually don’t know what you’re talking about.

              The whole lootboxes thing has been in high focus for the past decade, but you’re the first gamer who doesn’t know what are people talking about and it’s just cosmetics? I’m sorry, WHAT?

              This is incredibly misleading.

              Please learn why they were sued and stop spreading lies like they were easily issuing refunds. Your argument suddenly starts falling apart when you learn the facts and remove the gabe-glasses.

              Do you have any more info on this?

              Actually, I likely don’t. This comes from era of forums, constant leaks and insider info. You might be able to find more after terms like “L4D and Xbox dlc pricing”

              Here is one article that touches on the topic of why this happened: https://www.xboxachievements.com/news/news-3496-l4d-1-dlc-pricing-down-to-ms-not-valve.html

              Note that this was a problem for Xbox, but valve for whatever “mysterious” reason decided to do that for PC too.

              Rest of your comment is basically downplaying shitty things. Yeah, no, sorry, you did not convince me yet to join this religion

    • UnderpantsWeevil@lemmy.world
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      13 days ago

      they popularized gambling mechanics

      Probably their biggest sin. Gab’s mega-yacht was paid for with neurodivergent teenagers sucked into anime-themed slot machines.

      That’s before you get into how modern online gaming has become this nightmare of bigotry and misogyny. Not a Valve specific problem, but one they’ve turned a blind eye to in the name of laissez-faire business.

      need i remind you, in the late 2000s/early 2010s, nintendo was the good guy.

      Well… tap the brakes there. Nintendo had a very different business model, but their Disney-eque sadistic defense of IP was its own kind of problem.

    • SparroHawc@lemmy.zip
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      All it would take for Valve to lose their effective monopoly on PC game distribution would be for someone else to make a better product.

      Every other major PC game distribution platform (besides GOG, and they’re far more niche than Valve) has essentially started their attempt to unseat Valve with enshittification baked in, and it was obvious.

    • Aceticon@lemmy.dbzer0.com
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      As I wrote elsewhere, their support for Windows-Linux adapter technologies and even their games machines with Linux, are things which make total business sense as part of a strategy to try and move gamers away from Windows to manage the risk that Microsoft might use their control of Windows and ability to remotely update pretty much all consumer Window machines, to squeeze Steam as a games store for Windows games, for example via enforcing a requirement for Microsoft-signed applications and even a for usage of a Microsoft-store (no doubt justified as a consumer protection measure) like Apple does with iOS.

      Steam isn’t doing this because they’re “nice guys”, they’re doing this because they’re managed by competent managers with an outlook which is much longer term than the typical “next quarter” of publicly traded company and if you’re looking at a 5 or 10 years period Microsoft doing this kind of thing is a real risk.

      This doesn’t mean that they’re bad guys, it just means that from their support for gaming in Linux alone we cannot deduce that they’re good guys since being managed by competent people who are trying to manage the risk of Microsoft turning Windows into what iOS is for Apple is an equally good explanation (probably an even better explanation, since “good guy” actions in business is a rare exception) for their support for Linux.

  • ragas@lemmy.ml
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    13 days ago

    Actually the trigger for Valve to build a focus on Linux was that Microsoft was planning to lock down Windows so that only apps from the Microsoft Store could be installed. If Microsoft woul have went through with that, it would have killed Steam.

    • realitaetsverlust@piefed.zip
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      Probably not. It would’ve let to many people leaving windows earlier. Many people have thousands of bucks worth of games on steam. I don’t think they would’ve just left them.

      • uberfreeza@lemmy.world
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        Oh absolutely. The reason i preferred Windows over Mac when I was younger was being able to use what I want (in a general sense). If they did that, I’d immediately have jumped to Linux. And even though it didn’t happen, it just delayed the inevitable, as I’m migrating every piece of tech I own away from the Big Guystm.

    • Fleur_@aussie.zone
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      sourced from the infinite human imagination and eating cheese before bed type comment.

      • jj4211@lemmy.world
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        He’s right though, SteamOS was triggered the first time around by windows 8 and the associated store and surface rt launching as a “store only” device, widely considered a harbinger of Microsoft trying to get their whole ecosystem to be apple like (in house hardware design with software distribution platform that gives them a cut of everything).

        When they came up short, they tried Windows S on x86, thinking that a Windows that could run fewer applications would somehow be seen as more valuable to customers because “security”.

        I think they have learned their lesson, again, that long reaching app compatibility is the only reason their OS has a hold on the industry, but around window 8 release it was abundant clear they wanted to lock down the platform apple style. I recall at the time Valve said as much when they tried SteamOS and steam machines and pushing developers to do Linux versions. It was a flop then, but Valve ultimately revitalized it with Proton and the Deck.

        • commander@lemmy.world
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          And the corollary to that, Windows 10S. Don’t remember of Windows 8 had an S mode option even if just only on the ARM edition of win8

    • paultimate14@lemmy.world
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      I mean, Valve still could have easily stopped once it became clear that the Microsoft Store was a complete failure, but they didn’t.

      • KingOfTheCouch@lemmy.ca
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        It’s still a risk (unlikely as it seems) and Valve realized they can’t just be at the mercy of someone else.

  • flamiera@kbin.melroy.org
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    13 days ago

    It’s going to be a very, very interesting series of events once Gabe passes away.

    Enjoy him while we’re able.

    • Gary Ghost@lemmy.world
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      That scares me. I’ve been a huge steam fan boy since it was in beta. Lots of nostalgia. When the OGs pass away and valve is sold off to Amazon… the end

    • Aceticon@lemmy.dbzer0.com
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      Religious gamers should be praying really hard to their Deity/Pantheon for Gabe not to have a traffic accident and exercise a lot and eat healthy food so as not to have a heart attack, because after he dies many if not most of the games you “licensed” from Steam via a button in their app which says “Buy” might simply disappear from your account with some shitty excuse and you’ll have no effective recourse unless you have a couple of millions of dollars to sue them for it in whatever court their EULA says you have to sue them on.

  • MrScottyTay@sh.itjust.works
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    Fostering developers to go ham on windows to Linux comparability and now the same for X86/64 to ARM is much more than nothing. Valve have actually been the ones doing the most to pave the way for theirs and anyone who follows’ future.

    I’m not too jazzed about their virtual monopoly but that’s sadly because they’ve just been working for consumers in more ways than the others. They’re not the best at everything like GOG trumps then when it comes to actual ownership but it’s sum of all of their parts that puts them head and shoulders above the rest.

    They’ve done so much that they’ve paved the way for non gamers to be able to switch over to Linux much easier (I wouldn’t say it’s all on them but they’ve helped foster cross compatible development on Linux in general). I don’t think you could say the others have done as much to affect the space outside of gaming as valve either. Except Microsoft, but their decisions have been much more controversial.

    I hate to see myself glazing valve as much as I have here but it is what it is. I’ll criticise them when the context allows and praise them like this in other times.

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      12 days ago

      Stop giving credence to valve being a monopoly. That’s tech bro propaganda. They are literally not a monopoly. There is multiple digital storefronts for PC gaming. There is options. There is choice. Do not further the narrative and get fucking valve antitrusted for no goddamn reason other than Microsoft wants them dead.

      • MrScottyTay@sh.itjust.works
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        12 days ago

        That’s why i said a virtual monopoly not an actual one. Their prevalence in the industry among pc gamers makes them seem like a monopoly even though there are choices. The rest of my comment also explains why people choose them over other options so I don’t know what your trying to get at…

    • Aceticon@lemmy.dbzer0.com
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      I would go further and say that all that they’ve done are “”“merely”“” sound elements in a strategy to avoid that in the era of always-online remote updateable software, Microsoft successfully uses their position as the provider (and, more importantly, controller of some of what runs in pretty much all consumer instances) of Windows to squeeze out Steam as a games store.

      Microsoft slowly transforming for Windows applications into the equivalent of Apple for iOS applications (and their move towards signed applications could be part of that) would be a nightmare scenario for Steam and it’s a realistic possibility, especially if you notice that Microsoft is moving towards “everything must be cryptographically signed by Microsoft” to run in Windows.

      So it totally makes strategical sense for Steam to invest into getting as many gamers as possible away from the Windows ecosystem, and one path is to get more games to as easily as possible run in the already existing and established alternative to Windows - Linux - the easiest way being to invest in an ever improved Windows-Linux adaptor layer (i.e. Wine/Proton) backed by a Steam store in Linux which just seamlessly uses that layer when needed, whilst another path is to sell their own game machines which do not run Windows and there again using Linux makes sense as the OS, both because it already exists and is mature and because using it on their machines has synergies with their investment in the “make games targeting Windows seamlessly run on Linux without needing changes”.

      This isn’t Valve and Steam being nice guys doing nice things because they love their customers who use Linux, it’s just good long term business planning and management of maybe their greatest external risk - Microsoft.

      I mean, “Yay for choosing Linux!” and “Respect for their business sense”, but lets not deceive ourselves into thinking they’re good guys because of doing what just makes sense strategically to manage Microsoft as a risk.

      • MrScottyTay@sh.itjust.works
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        12 days ago

        I agree, it’s just nice that they chose a platform that others can use what they’ve implemented whilst they’re still around and if they somehow go tits up on Sunday.

        Their decision to do it open source is the nice guy side but you are right they have ulterior motives that just make perfect business sense rather than it just them being “nice”.

  • JcbAzPx@lemmy.world
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    13 days ago

    This is what you can accomplish when you don’t have shareholders forcing you to be an idiot.

    • douglasg14b@lemmy.world
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      12 days ago

      Private companies are perfectly capable of self sabotage through growth drivers without shareholders unfortunately…

      Execs chasing bonuses and chasing w/e 3rd party “consultancy groups” say they need to do.

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        12 days ago

        Yeahhhhhh but at least there’s a fall guy to dunk on. The shadow “investors” looming in the dark hold no accountability and yet demand profits at the cost of everything (usually) good about a game or series

  • gmtom@lemmy.world
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    13 days ago

    Can we stop the steam/gabe glazing?

    They are responsible for some of the worst practices in modern video games and are generally not a consumer focused company but you’re doing PR for them for free

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        13 days ago

        With respect to the cited companies, sure.

        But if we had a GoG gaming ecosystem, then I would favor that in terms of consumer friendly.

        I’ll even given them a name for a VR headset: GoGles

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          13 days ago

          I don’t understand the GoG glazing.

          No Linux support. A much worse storefront and launcher. They greatly mislead people about “owning” their games. The anti-DRM stance is nice, but unless more people start to care about that all it does is reduce the size of GoG’s catalog.

          Like, they’re fine and probably the next-best option to Steam. I have a handful of games on GoG. But I don’t understand why a small handful of people think they’re so much better than Steam.

          • jj4211@lemmy.world
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            13 days ago

            Basically the anti-DRM stance. If I can buy through GOG, I will do that because I know that edition is not DRM encumbered. In steam it should be optional, but plenty of games that are DRM-free on GOG are DRM-enabled on steam. And while GOG galaxy is Windows-only, at least they do bother to provide Linux installers for some of the library.

            I will grant that Valve are doing a lot more on Linux and ecosystem, with more integrated support and extending the Linux support to cover a lot of games where publishers didn’t lift a finger to enable Lniux. Probably stemming from having a significant more amount of money to work with and freedom from public investors to let them spend as they see fit.

            • paultimate14@lemmy.world
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              13 days ago

              Honestly this is the fairest criticism. Personally I think it’s enough that Steam just indicates what the DRM is clearly in the store, and that they have historically issues refunds when publishers make anti-consumer changes for people who already purchased it.

              plenty of games that are DRM-free on GOG are DRM-enabled on steam

              I suppose ymmv here. For me, I have a lot of games on my Steam wishlist where every time they go on sale I check to see if the DRM has been removed yet. I also occasionally check these on GoG, but more like every 6 months or so because I don’t use GoG as much. In my experience it’s really rare for a game to have DRM on Steam and still be on GoG. Sonic Frontiers for example - it has Denuvo on Steam but just isn’t listed on GoG at all.

              My assumption is that this is something to do with the contracts between publishers and the 3rd party DRM makers like Denuvo. And technical limitations too- I assume there is some level of development needed to add/remove/change DRM. Hi-Fi Rush is a recent example: everyone who owns it now will need to update before January 16th to get the Denuvo removed.

        • IronBird@lemmy.world
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          13 days ago

          issue with GoG is they’re a public company, these are much less stable longterm than private ones like valve

          • jj4211@lemmy.world
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            13 days ago

            I will grant that particularly steam frame I don’t think Valve could have done as a public company, investors would be rioting over the attempt.

            Public companies get heavily penalized for “labor of love” type endeavors.

            Though CD Projekt seemingly does some things I’d have assumed investors would have balked at as well.

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              13 days ago

              imo part of CDP’s success (far as shareholder acceptance goes), is that the majority of their shareholders are probably european/polish.

              at the most basic level, when everyone is acting in good-faith, the shareholder system is just hyper-democracy. if your majority shareholders arent short-term thinking greedy fucks companies can go quite far on the system.

              the problem in the US is that…well, you know that george carlin joke about how US politicians being short-sighted greedy ratfucks isnt some anomaly, it’s the natural consequence of a system built by and around a bunch of other short-sighted greedy ratfucks? that’s basically the problem with US-capitalism too.

              Even the japanese, who have taken hyper-capitalism/consumerism to much greater heights than america, atleast think on time-scales greater than a single quarter/year/life. they care about the country/people as a whole…you can’t say the same for the majority of american capitalists

      • Sinaf@lemmy.world
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        13 days ago

        And yet there are still issues with Steam having a de facto monopoly on game distribution that often get overlooked.

        Steam’s standard revenue share model takes a 30% cut of all game sales, a figure that has become industry standard but is increasingly scrutinized. For a game priced at $20, developers only see $14 before accounting for taxes and other expenses. This split can have profound implications for indie studios operating on tight budgets.

        https://www.rickyspears.com/technology/barely-surviving-the-hidden-struggle-of-indie-game-developers-in-the-age-of-steam/

    • ryathal@sh.itjust.works
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      13 days ago

      Can we stop pretending steam is literally Satan when their competition is some of the worst companies to ever exist?

      • ZkhqrD5o@lemmy.world
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        13 days ago

        I’m not pretending that the epic cunt store from Tim Sweeney is better by any metric, but let’s remember there are problems with Steam, it playing a role in the introduction of gambling into videogames. CSGO, TF2, without the steam integration, it would not have worked. And furthermore, Steam is proprietary and works as digital restrictions management. Without Steam running in the background, your game won’t start. Yes, there’s offline mode, but one day it could be taken away from you and there’s nothing you could do against that. I say this with my large steam library and it worries me.

      • gmtom@lemmy.world
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        13 days ago

        This is what I mean, you give any criticism of lord Gaben and people will act like I’m saying steam is “literally satan”

    • paultimate14@lemmy.world
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      13 days ago

      They are responsible for some of the worst practices in modern video games

      Such as? They didn’t invent micro transactions or DLC or DRM. They allow publishers to do that on their platform but do a better job than any other store at communicating those things to consumers.

      not a consumer focused company

      The reason Valve gets glazed is that they BALANCE the needs of their stakeholders better.

      Microsoft has been laying off workers and increasing the price of their crappy hardware no one wants, trying to push Xbox Live so that consumers own nothing and just rent acces to games. They buy up studios and force them to make soulless games stuffed with micro transactions or just close them down. Even the famous horse armor debacle from Bethesda was because Microsoft pushed them to do it (the game was a timed exclusive for Windows and Xbox).

      Nintendo insists on charging ridiculous amount for underpowered hardware, forcing their own proprietary cartridge formats that don’t even have the game on it. Lockig. Their old library in a disney-like vault of either not publishing those old games, locking them behind a subscription, or charging ridiculous prices for ports to modern hardware. Refusing to publish on PC. To their credit, Nintendo seems to treat their employees well at least, with the executives taking significant pay cuts during the WiiU era in order to avoid layoffs or pay cuts for the rest of their employees.

      Sony is… Mostly fine. They have had some layoffs, but nowhere near Xbox levels. Their hardware is expensive, but it’s also the most capable (maybe some debate with the Series X but that’s also more expensive)- they’re just targeting a premium demographic and leaving the budget tier behind. Sony has been dominating hardware sales this generation simply by sucking less than the others. The biggest criticism is probably that all of their 1st party games are starting to feel the same: 3rd person over-the-shoulder cinematic experiences. It’s also fair to criticize failed projects like PSVR2 I suppose, but I would say part of why that failed is that Sony didn’t try to shove it down consumers throats and instead just made it available and let consumers tell them how much they want it (which was not much). In contrast to things like the Xbox Kinect or the WiiU Gamepad.

      Epic games… I mean Tim Sweeney is just plain shitty. Their whole business model is to throw Fortnight money at everything and hope. Throw money at publishers for times exclusivity. Throw free games at consumers hoping they don’t realize how terrible the platform is. Taking a lower cut of sales than Steam or physical retailers do is cool for the publishers, but that isn’t enough to make me want to set up an account.

      GOG is a fine niche. On paper I love the idea of changing the way games are sold so that people own games. Except you still don’t. The publishers are still selling the exact same licenses they sell everywhere else. I can’t copy or modify or re-sell my games, I can’t leave them to my estate when I die, so I don’t call that ‘owning’ my games. It’s really hard to take them seriously when they don’t support Linux too. Plus the launcher and the platform just don’t have the features that Steam does.

      In contrast… Searching for Valve layoffs on the internet I can only see that they laid off 13 people back in 2019. The Steam Store does a better job than any other of providing information for consumers to make informed decisions: what control options are available, what DRM and EULA’s the publisher requires, what DLC and bundles are available, the use of AI in game creation, and a ton more. And as for price… You might occasionally find games cheaper elsewhere, but it’s rare. Then the hardware… The Steam Deck is the best value anyone has put out since… Honestly I can’t think of a better value in history. It’s better than the PS2, the Wii, the GBA, everything else i can think of. The Valve Index was a competitive high-end VR system and the first steam controller has issues, but filled a specific niche and was a cult classic. The new hardware looks like it will be great, though of course we will need to see how it goes and what the prices are.

      I would love it if Valve could stand up to payment processors to fight censorship, but I also understand they’re over a barrel there. I would love it if Valve could convince publishers to get rid of DRM but that does not seem like a reasonable expectation (especially as long as people are willing to buy games with DRM anyways- I blame consumers for not caring more than I blame Valve). I might even be cool if Valve reduced their cut, but… Is that really what the games industry needs?

      It’s really bizarre to me how on Lemmy any time Valve does anything good there’s a bunch of comments chastising people for “glazing” them or being “fanboys”. Sometimes companies (especially ones that are not publicly traded) stumble into making decent decisions. There are still a few corporations that act like they are in mid-stage capitalism instead of late-stage capitalism. Costco would be another example in the grocery industry- I don’t love them or everything they do, but they at least make some effort to balance the interest of ownership, employees, consumers, and suppliers so that they can sustain long-term business relationships instead of chasing quarterly profit increases.

      • gmtom@lemmy.world
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        13 days ago

        The big ones being the popularisation of the licence model for video games, so you don’t actually own your games and they can pull your licence at any time.

        Loot boxes and child gambling, they basically started that with CS.

        They’re the ones that popularised early access as a format.

        Had to be sued into having a refund policy

        Gabe newall is a biollaire that owns a yatch company and a fleet of super yacht, all that money has been skimmed from actual hard working Devs, many smaller ones also have been squeezed into participating in steam sales when they don’t want to just to get steam to promote their game. Even thought they will happily push asset flips slop.

        They have also put in place system to protect Devs from “review bombing” when those Devs screw over their olayerbase, then will also allow “legitimate” reviews after a human has reviewed them, that are just culture war stuff that has nothing to do with the game.

        Valve layoffs on the internet I can only see that they laid off 13 people back in 2019

        Because steam has very few employees and basically doesn’t make games anymore.

        • paultimate14@lemmy.world
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          13 days ago

          The big ones being the popularisation of the licence model for video games, so you don’t actually own your games and they can pull your licence at any time.

          This goes back decades before Gaben left Microsoft. Valve absolutely did not “popularize” it- this wa ready the industry standard. Even GoG, though they give lipservice about “owning” games, only sells licenses. They give access to files, sure, but it’s still not legal to copy or re-sell them, you can’t legally pass them down in your will when you die, you can’t modify or reverse-engineer the code. Well, technically it depends on the publisher so you may find the occasional exception, but by and large you do not “own” your games on any platform.

          They’re the ones that popularised early access as a format.

          First of all, I don’t even know what you’re referring to here. HALO 3 had a beta back in 2007. Minecraft was early access in 2009.

          Second, is early access even a bad thing? It’s been an incredible boon for the indie scene because it bypasses the need for a ton of up-front capital. This has allowed indie devs to throw up a Kickstarter and start getting money in the door to quit their day jobs, and also allowed player feedback throughoit the development process. Yes, there are some risks and there have been abuses. But there have also been a ton of success stories. Personally I played Subnautica and Hades in early access, and I think they were great at the time and great at their time of full release. Games like Slay the Spire, Prison Architecht, Darkest Dungeon, Dead cells, Kerbal Space Program, and more were made possible by early access. Even Baldur’s Gate 3 benefited from an early access (though that was probably more about the feedback than the money).

          Had to be sued into having a refund policy

          They still provided refunds prior to that, it’s just that before then they were such a small company it was handled on a case-by-case basis. The lawsuit was about the application of specifically Australian consumer protection law and whether that was applied to international digital commerce. The judge ruled that the laws did apply, so Valve went ahead and covered their asses by writing up the policy, which is still one of the most generous for digital videogames in the industry.

          Gabe newall is a biollaire that owns a yatch company and a fleet of super yacht, all that money has been skimmed from actual hard working Devs, many smaller ones also have been squeezed into participating in steam sales when they don’t want to just to get steam to promote their game. Even thought they will happily push asset flips slop.

          I’m all in favor of having nationalized platforms instead, but that isn’t going to happen anytime soon. Go ahead and seize all the assets of every billionaire. But if we are going to do that, I think we should start at the top with the richest and then see how the rest divest themselves of assets first.

          Technically, this hurts publishers directly and devs only indirectly.

          Also 30% has been the industry standard since before Valve existed, going back to physical stores. Should Valve reduce it? Maybe, but if we look over at what Epic is doing with their 12% cut I’m not impressed. The platform sucks and the savings don’t seem to be passed to consumers so I don’t see how that’s any better.

          Shovelware has always been a thing. Go look back at the great videogame crash of 1983. Go look at the Nintendo eShop today or the Google Play Store. You’re kind of disproving yourself here- you claim that 30% cut is preventing indie devs from releasing on Steam, yet there were over 19,000 games released on Steam this year alone! Surely there aren’t that many big AAA titles, are there?

          What Steam DOES provide is tools to allow the consumer to make an informed decisions and easily filter out what they do and don’t want. I see people complain about all the NSFW games even though the default setting is to hide them lol.

          They have also put in place system to protect Devs from “review bombing” when those Devs screw over their olayerbase, then will also allow “legitimate” reviews after a human has reviewed them, that are just culture war stuff that has nothing to do with the game.

          Welcome to the modern Internet. “Review bombs” can be for a variety of different reasons and my opinions differ. When 2K updated their launcher and added it to games that previously didn’t, and broke Steam Deck compatibility, those games absolutely deserves to get negative reviews. If a company tweets a pride flag in June and a bunch of incels decide to review bomb the game, well, I’m glad Valve steps in to stop that.

          I’d say Valve does a better job of handling reviews than most companies. Having information like the reviewer’s play time and the ability to vote reviews as helpful or unhelpful is great. But really I see reviews as being more for the person leaving it to scream into the void than anything else. If I’m making a purchasing decision and I’m looking for more information on a game, I’ll go to YouTube or Reddit or Lemmy or any one of a variety of other places first anyways.

          Because steam has very few employees and basically doesn’t make games anymore.

          This is still an instance of them being less shitty than their competitors. They DO still make games, just smaller ones like Aperture Desk Job and Half-Life Alyx. They also support their live service games. They also have hardware.

          They make good decisions and don’t take dumb risks with their headcount. That doesn’t make them a great company, but that makes them better than most of the industry.

          • gmtom@lemmy.world
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            13 days ago

            No. With physical media you owned it and pre steam you couldnt have a licence arbitrarily revoked.

            Betas are not early access.

            Yes it’s bad for consumers, to release unfinished products, just look at KSP2

            Oh yeah steam was just a poor tiny multi billion dollar company and by far the biggest disturber of pc games before 2015. And they weren’t against refunds, hence why they fought tooth and nail against the lawsuit and every individual refund before then.

            Cool, the cut record labels take is pretty standard. That doesn’t mean it isn’t predatory.

            Tell the TF2 community they support their service games

            • paultimate14@lemmy.world
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              No, you don’t own a game just because you have it physically. Just because you chose not to read the legalese in the manual or in the game itself doesn’t magically grant you ownership. Physical media IS memuch harder to revoke the license for, nearly impossible. This applies to all software, not just videogames.

              Superdistribution was one of the earliest forms of DRM, invented in 1983. Even before that there were videogames that came with physical objects and codes the user had to input.

              You’re splitting hairs a bit here with Early Access vs Beta, but fair enough I should have specified that HALO 3 had early access. There was a multiplayer, unfinished version of the game available for purchase before the game was finished.

              No one is saying that releasing unfinished products is good for consumers, but that happens both with and without early access. Look at Superman64 or Cyberpunk2077. Just because the dev chooses to slap a 1.0 version number on a piece of software doesn’t mean it’s a fair deal, and just because they use a 0.X version number doesn’t mean it’s a bad deal.

              At the start of 2015, Steam hit a record of 8.47 million concurrent users. . Just a couple of months ago, Steam set the current record of 41.6 million. That’s basically a 5x increase. For reference, the PS2, DS, and Switch EACH sold more than 150 million units in their lifetimes. Steam was just a tiny fraction of gamers back in 2015, and it’s still only a small chunk.

              The Australia lawsuit was NOT because Valve was refusing to give refunds, but because they did not have a written policy fully informing Australian consumers of their rights and did not have statutory guarantees that the goods would be of acceptable quality. The lawsuit itself between Valve and the Australian government for not following the full letter of compliance and having the correct legalese on the storefront, not because Valve was some sort of anti-redund advocate.

              You’re just going to call Valve charging for their services predatory? That’s a bold claim. Is Valve colluding with other storefronts? Have they captured regulatory bodies to put rules in place that prevent new competitors from entering the industry? Have they started buying up their competitors to form a horizontal monopoly, or their suppliers/customers to form a vertical monopoly?

              Team Fortress 2 and DOTA 2 were both updated 3 days ago. Counter-Strike 2 was updated LITERALLY AS I WAS TYPING THIS. It’s hard to imagine having a worse take than this lol.

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                It’s hard to imagine having a worse take than this lol.

                Well you could always be writing paragraphs and paragraphs defending a billionaire from mild and valid criticism on the internet.

            • SparroHawc@lemmy.zip
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              9 days ago

              TF2 had a long and prosperous life. It’s 18 years old at this point. There are a few live service games (usually with subscriptions) that have survived longer, but TF2 had its run, and it was a good one. I bought it as part of the Orange Box and I absolutely got my money’s worth and then some from it.

              As for physical media - I don’t know if you were around for it, but there was a period before Steam took over the industry when most major PC game releases had CD keys you had to input and validate before you could play the game. Do something the publisher doesn’t like? The key gets revoked and you can’t play the game any more unless you buy another license. There were entire underground communities devoted to cracking the CD key validations in games. Now you just use Luna or Steamless and call it a day.

    • imetators@lemmy.dbzer0.com
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      13 days ago

      I am not gonna buy it. But fuck man, I am exited as hell for what is going to happen with PC gaming and OSes. I feel that thanks to Valve we going to finally break MS’ iron grip on OS market.

      • Aceticon@lemmy.dbzer0.com
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        13 days ago

        Same here.

        Whilst I don’t necessarily think Steam are doing it because of being good guys (I just think it makes good business sense for them to move gamers away from Windows), that doesn’t mater for the outcomes for gamers, what maters is that what they’re doing helps us all out to escape the ever tightening clutches of Microsoft which nowadays is basically an Evil Tech Corp.

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      A few years ago? I would have said “oh that’s near for laypeople, but I am better off building my own PC”.

      With the prices of GPU’s, RAM, and SSD’s… The Steam Machine might legit be a better value than building it myself.

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      I’m considering one to swap out the Xbox in the living room, but I also have a Lenovo Legion Go that I rarely use so I may just use that.

  • angband@lemmy.world
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    Look, failing at selling video games people want to buy, is like failing at selling porn, or running a casino full of machines that tabulate a set amount of winnings before giving back a predetermined amount.

    Doing nothing is sometimes the smartest way to make money.

  • sp3ctr4l@lemmy.dbzer0.com
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    12 days ago

    … They’re like the opposite of doing nothing.

    MSFT in particular has been essentially utterly out manuevered by Valve and their developements.

    Its… its actually rumored (by Moore’s Law Is Dead) that the specific weird custom chip the Steam Machine is using…

    … was originally going to be used in something like like a planned Surface Super Duper Pro tablet.

    But MSFT cancelled it.

    After AMD had already made a bunch of the chips.

    … And… then Valve comes along, figures out how to build a PC/Console out of MSFT’s abandoned scraps, which also functionally hammers the final nail into the coffin of Xbox as an actual hardware device.

    Valve beat MSFT at large segments of literally their own game.

    Proton and Vulkan, both largely funded by Valve, flipped the fucking game table into another dimension, but MSFT did not notice untill it was beyond too late.

    … Thinking with portals, you might say.